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View Poll Results: Will Hinnom et al be forbidden in most MP games?
No more MP for Hinnom 20 76.92%
No more MP for Gath 8 30.77%
No more MP for Ashdod 9 34.62%
Multiple Choice Poll. Voters: 26. You may not vote on this poll

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  #161  
Old October 9th, 2008, 10:36 PM

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Default Re: No more MP for Hinnom?

at almost 4000 views, this thread has moved to be among the most viewed dominions threads.

therefore I deem that this thread is now about trains.



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  #162  
Old October 12th, 2008, 08:03 AM
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Default Re: No more MP for Hinnom?

Multiple ghost riders castings, followed up by a scout invading or coming out of hiding and attacking, is a common and well-used tactic.

And I like trains too, Omni.
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  #163  
Old October 12th, 2008, 09:15 AM
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Default Re: No more MP for Hinnom?

Hinnom likes the trains too. Expecially the filling.
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  #164  
Old October 13th, 2008, 04:52 AM
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Default Re: No more MP for Hinnom?

Now that I've finally played a bit against Hinnom in MP (just a 1-on-1 in Silent Seas), I see what's broken about the poll. I don't think any of the new races need to be banned, but I can't vote for that.

Admittedly I'm playing with CB on, so my units (Marverni, mostly berserkers) are cheaper. And I got lucky with some early risks I took. But it's a pretty good fight, and does not feel unfair. I may even have the upper hand at the moment.
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  #165  
Old October 13th, 2008, 11:22 AM

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Default Re: No more MP for Hinnom?

no more Hinom chariots is what I say...I mean, how do you stop those guys? They are too well armored for archers. Spells work fine but only if you can get your mages to target them. If the Hinom player holds his Chariots in reserve then you basically have to rely on your troops to take them out, which would be fine if said troops weren't already occupied with recruit-anywhere Dawn Guards!

Sorry, just my rant, you can guess what happened to me in a recent mp game.
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  #166  
Old October 13th, 2008, 05:47 PM
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Default Re: No more MP for Hinnom?

Hinnom was invading me with a 30/30 army of chariots and warriors iirc, and I guessed where he'd strike. I bought 30 PD and marched in about 250 Marverni warriors, mostly bare-chested carnutes. The PD javelins did some damage, then the PD all got trampled. The carnutes moved in and cleaned up. Hinnom lost the entire force and I lost around 60 warriors I think.

That was before I'd researched Gifts from Heaven ... a small communion with three masters casting eagle eyes/summon earthpower/PoTS works really well.
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Last edited by vfb; October 13th, 2008 at 05:54 PM..
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  #167  
Old October 13th, 2008, 09:36 PM
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Default Re: No more MP for Hinnom?

250 warriors and 30 PD seems somehow a bit extreme vs 30 chariots and 30 warriors, even if you do get the 30 PD back. How do the two forces (roughly) match up, in terms of gold/resources spent?
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  #168  
Old October 13th, 2008, 10:01 PM
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Default Re: No more MP for Hinnom?

It's 30 PD on the front lines. Never hurts.

The cost to compare is 60 canutes versus 30 chariots/30 warriors, because the rest of the Marverni troops are still alive:

Marverni:
60 @ 13 gold = 780 gold (if you want to include 30PD @ 465 gold: 1245 gold)

Hinnom:
30 @ 75 gold + 30 @ 30 gold = 3150 gold

Resources for Marverni are negligible considering I'm building 6-resource units with prod-2 scales, out of several cheap forts. Like I said before, I'm not sure it it was exactly 30, it may have been as low as 20 chariots/40 warriors for 2700 gold. But Marverni still comes out on top.
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Last edited by vfb; October 13th, 2008 at 10:04 PM..
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  #169  
Old October 14th, 2008, 12:27 AM
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Default Re: No more MP for Hinnom?

I've been playing Hinnom and I think I have a solution. If you have a pd that is 20 or above you get a Kohen. He should eat pop as pd. Thats right. Have the pd eat pop. This should go a long way to reduce their might. Just a sugestion. Thanks for your time.
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  #170  
Old October 17th, 2008, 02:39 AM
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Default Re: No more MP for Hinnom?

Good enough for government work, vfb, but still, from what I gather, PD is Hinnom's biggest problem.
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