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August 2nd, 2008, 08:57 PM
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Private
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Join Date: Jul 2008
Posts: 34
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: HINNOM EATS EVERYTHING
Yeah, wasn't expecting demons with power++ in darkness to appear.
Fun game? Yes. Devoting wayyyy too much time to trying to end it? Definitely.
Can't wait to try a new nation/map!
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August 2nd, 2008, 10:19 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: HINNOM EATS EVERYTHING
Hey if it's taking you that long to kill him, consider powering up a Blood economy of your own on the side - very cost effective once it's started. Then you can get your own Fiends of Darkness and whatnots, really fun stuff.
Though Earth Elementals and Umbrals are pretty nice already. Did you try Magma Babies on him at all? Many demons are actually fire vulnerable, and those Babies have insane damage output.
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August 3rd, 2008, 09:19 AM
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Private
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Join Date: Jul 2008
Posts: 34
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: HINNOM EATS EVERYTHING
Wow,yeah. I had stopped doing magma babies before the utterdark because Hinnom was employing a lot of fire and tramplers...but now that it's mostly dead and demons I should whip out a few more fire factory earth readers. Only downside I can see is that the Hinnom pretender is a phoenix
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September 22nd, 2008, 03:09 PM
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Sergeant
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Join Date: Oct 2006
Posts: 386
Thanks: 13
Thanked 3 Times in 1 Post
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Re: HINNOM EATS EVERYTHING
Quote:
Originally Posted by Baalz
I think people are dismissing the pop eating a little too fast as trivial.
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Agreed. I've found the population eating feature crippling, even with plus 3 growth scale.
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September 22nd, 2008, 03:25 PM
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Sergeant
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Join Date: Oct 2006
Posts: 386
Thanks: 13
Thanked 3 Times in 1 Post
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Re: HINNOM EATS EVERYTHING
Quote:
Originally Posted by Ming
KO,
I am relatively new here but I would like to take this opportunity to say (or rather, echo, as I am sure it has been said by others) that in all these years of gaming I have never come across a developer that is as responsive and as dedicated to his/their games. Thank you and congratulations for such a superb game.
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I echo your sentiment.
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September 22nd, 2008, 06:03 PM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
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Re: HINNOM EATS EVERYTHING
Quote:
Originally Posted by Epaminondas
Quote:
Originally Posted by Baalz
I think people are dismissing the pop eating a little too fast as trivial.
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Agreed. I've found the population eating feature crippling, even with plus 3 growth scale.
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How?
You can sit the pop eater researchers and ritual casters in a small single province and let them eat it to 0, and for armies on the move it tends to be negligible since you move quickly through your own territory (especially considering that you can Teleport and are designed for SC tactics).
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September 22nd, 2008, 06:12 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: HINNOM EATS EVERYTHING
I think the pop eating is more of just a pain to manage, than a real crippling problem. You have to continually manage where your big guys go, and make sure they don't stay in one place too long, unless you intend to deplete it.
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September 22nd, 2008, 07:52 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: HINNOM EATS EVERYTHING
As I mention above, the real impact of the population eating which you can't manage away is that your blood hunters trash your blood hunting provinces much faster than other nations. This is more than compensated by Hinnom's other advantages, but it's not totally negligible.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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September 22nd, 2008, 08:01 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: HINNOM EATS EVERYTHING
"crippling" might be a bit strong, but it is a very serious drawback for Hinnom. Sure, in happy-happy theory world, aka sp, you can move the rephaim to isolated desolate spots. In a real game though, things aren't so easy, if there is any sort of struggle. You need your armies where you need your armies. I had a significant force bottled up due to a siege. Population there used to be alright...
now, if only I had read the post about moving them somewhere else before they were besieged, I'm sure everything would have been a-ok.
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September 26th, 2008, 08:44 PM
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Sergeant
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Join Date: Jun 2008
Posts: 332
Thanks: 24
Thanked 13 Times in 9 Posts
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Re: HINNOM EATS EVERYTHING
how bout making them starve if they are at a 0 pop place?
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