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  #161  
Old October 1st, 2003, 01:11 AM
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Endoperez Endoperez is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Nope. In newsGroups I used my hotmail address, j87joensuu, since I posted into them through google Groups.
I'm not sure where I got the name, but I logged to Runescape (mediocre MMORPG) using this a long time ago. I was reading the Groups at that time, so I might have gotten the "-perez" from there.
And I thought I had made up an innovative name!
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  #162  
Old October 1st, 2003, 06:58 AM
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

No.

Nationmodding, if and when it is implemented, will probably work as a theme, but a theme where you can also change the name of a nation.

What a theme does at the moment is changing something or everything of a nation but the name, so implementing a thememodding with the extra addition of namechanges wouldn't be too difficult i believe.

Adding additional nations (more than 17) would be a much bigger problem. As would changing underwater nations into land nations and vice versa.
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  #163  
Old October 1st, 2003, 07:01 AM
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by Aristoteles:
Ok, but it will be hard for the devs to script something, what will give us the chance to change the names of the nations??
Hmmm... Fire up a hex-editor and edit the binary of the program? Does that count?

I didn't try much. But I got it worked by changing the program data at only one place. So, I guess it should be reasonable easy for Illwinter to code the progame to read the nation names from a text file.
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  #164  
Old October 1st, 2003, 07:32 AM

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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by Kristoffer O:
No.

Nationmodding, if and when it is implemented, will probably work as a theme, but a theme where you can also change the name of a nation.

What a theme does at the moment is changing something or everything of a nation but the name, so implementing a thememodding with the extra addition of namechanges wouldn't be too difficult i believe.

Adding additional nations (more than 17) would be a much bigger problem. As would changing underwater nations into land nations and vice versa.
some loosely related questions :
are always wondered, in which language you develop? C, C++, something else?
Are you an OOP fan? Thats ease program changes rather drastically...
What was the reason initially to internalize in the binary all the datas? answer can be : dont know
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  #165  
Old October 1st, 2003, 09:09 AM

Aristoteles Aristoteles is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by Kristoffer O:


Nationmodding, if and when it is implemented, will probably work as a theme, but a theme where you can also change the name of a nation.

Great. This is what we need than.
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  #166  
Old October 1st, 2003, 09:57 AM

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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Themes or not, if we can modify the nations totally, change their names, and change the pretenders as well, than we can talk about making mods.
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  #167  
Old October 1st, 2003, 10:47 AM

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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Ye, plz allow us to rename the nations and to design new pretenders.

[ October 01, 2003, 09:47: Message edited by: DominionsFAN ]
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  #168  
Old October 1st, 2003, 11:21 AM

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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by DominionsFAN:
Ye, plz allow us to rename the nations and to design new pretenders.
Agreed.
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  #169  
Old October 1st, 2003, 12:40 PM
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

not sure if it has been mentioned, yet. I recall it was misisng from one of the early lists of 'must-have' tools. IMHO, that should also include the ablity to mod magic sites.
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  #170  
Old October 1st, 2003, 09:57 PM

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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Yeah, modding magic sites would be also a nice addition.
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