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July 15th, 2007, 02:05 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Afterthought - Random Nations, Middle Era (Sig
I've narrowed it down. The problem is with Bander Log's turn file. It is making the game crash on generation with a error that simply says "Bad Pillager" when it is calculating something related to income.
Sandman I'm going to have ask you to redo your turn. You might want to lay off any pillaging (or change it somehow) to avoid this error. Please PM me when you have it complete and I'll force the turn to generate.
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July 15th, 2007, 03:51 AM
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Second Lieutenant
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Join Date: Oct 2003
Posts: 477
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Afterthought - Random Nations, Middle Era (Sig
I'm not doing any pillaging. Might be a bug relating to T'ien Ch'i's heavy use of spies against me.
I was using 'move and patrol' with the Flying Ship, I can imagine that might be bugged. I've scrapped those orders, so maybe try again?
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July 15th, 2007, 04:17 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Afterthought - Random Nations, Middle Era (Sig
That wasn't enough apparently. What you'll need to do is actually delete the turn file from your savedgame/afterthought folder (or just delete the folder). Reconnect and redownload the turn and do it over from scratch. IF that doesn't work we'll have to think of something else.
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July 15th, 2007, 05:25 AM
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Sergeant
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Join Date: Jan 2007
Location: Poznań, Poland
Posts: 340
Thanks: 1
Thanked 5 Times in 4 Posts
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Re: Afterthought - Random Nations, Middle Era (Sig
I'm doing a lot of pillaging though. Perhaps it's a problem with my turn file (Tien Chi)?
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July 15th, 2007, 06:19 AM
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Second Lieutenant
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Join Date: Oct 2003
Posts: 477
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Afterthought - Random Nations, Middle Era (Sig
I've deleted my turn as suggested, and resubmitted a 'no frills' version. Any luck?
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July 15th, 2007, 11:08 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Afterthought - Random Nations, Middle Era (Sig
Looks fixed!
Thanks Sandman!
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July 15th, 2007, 08:47 PM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: Afterthought - Random Nations, Middle Era (Sig
so it's confirmed that the bug is with the move and patrol command with the flying ship? strange bug.
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July 15th, 2007, 10:39 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Afterthought - Random Nations, Middle Era (Sig
No, it wasn't that. I'm not sure what it was.
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July 16th, 2007, 05:26 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Afterthought - Random Nations, Middle Era (Sig
Wow, T'ien Ch'i certainly managed to crap all over itself before anybody could eat it. Close to 500 unrest in many of the territories...wonder what the population *used* to be in this neck of the woods....
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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July 17th, 2007, 12:32 PM
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Corporal
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Join Date: Oct 2001
Posts: 78
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Afterthought - Random Nations, Middle Era (Sig
I will be out of town with no email/internet access Friday-Sunday (July20-July22).
If alright with all to delay during that time? If not, have fun.
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