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January 20th, 2008, 08:45 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Vermin Lord - Hail the Rats (and Sombre)
Death frenzy and a few of the other spells (vermintide particularly) might still be a bit good, but we'll see. I always think national spells should be markedly superior to generic spells to encourage their use. Favour of Nurglitch for example is waaaay better than poison ward, but is quite niche in use and isn't anything balance breaking (especially since poison doesn't get much love in dom3).
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January 20th, 2008, 08:37 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
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Thanked 1 Time in 1 Post
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Re: Vermin Lord - Hail the Rats (and Sombre)
Thanks, Sombre!
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January 20th, 2008, 08:58 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Vermin Lord - Hail the Rats (and Sombre)
Digress - if you get round to setting up an MP game let me know first, as I want to get in with either Arga Dis or Tomb Kings! Also you are of course welcome to use the LlamaServer if you want.
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January 20th, 2008, 11:58 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Sydney, Australia
Posts: 437
Thanks: 18
Thanked 2 Times in 2 Posts
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Re: Vermin Lord - Hail the Rats (and Sombre)
Just signed up for another game and have hit my maximum. However my stay in one particular game might be short so I will start to prepare a game in the nearish future.
Your offer of the llamaserver is noted and will more than likely be taken up. Cheers.
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January 26th, 2008, 11:35 AM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
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Re: Vermin Lord - Hail the Rats (and Sombre)
I had a crash, just after conjuring a vermin lord (conj lvl 9) when I click on the province where he should be (near 112 and 124), the game crash every time
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January 27th, 2008, 05:19 AM
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Corporal
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Join Date: Dec 2006
Location: My Own Reality
Posts: 64
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: Vermin Lord - Hail the Rats (and Sombre)
Wow...........just wow Sombre. I know I already said that this is my current favorite nation mod, but at this point I think the only thing that would make it better would be a finished Zepath Warhammer World Map.
Playing Skaven on that map with all of the special sites would be Dom 3 Heaven for me at this point.
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February 1st, 2008, 07:28 AM
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Corporal
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Join Date: Dec 2006
Location: My Own Reality
Posts: 64
Thanks: 18
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Re: Vermin Lord - Hail the Rats (and Sombre)
I had a similar problem mathusaiem. I finally got the ability to summon a Verminlord and when I did it with one of my casters the game now crashes when I try to load it.
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February 1st, 2008, 05:48 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Vermin Lord - Hail the Rats (and Sombre)
Ok I think it's a very simple fix.
Go into the skaven.dm using a text editor and search for vermin lord. Find the bit that says:
#spr1 "./Skaven/Verminlordc.tga"
#spr2 "./Skaven/Verminlord.tga"
and change it to say
#spr1 "./Skaven/Verminlord.tga"
#spr2 "./Skaven/Verminlord2.tga"
Should sort it out. I will update the Skaven for 3.14 soon enough.
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February 3rd, 2008, 08:26 PM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: Vermin Lord - Hail the Rats (and Sombre)
Quote:
Just so you know Amos, you can make a unit unique with the only side effect being either regeneration or stealth 0.
If you're interested I'll tell you how later.
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So how about those uniques? I'm posting here since thats the thread you're most likely to read .
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February 3rd, 2008, 08:36 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Vermin Lord - Hail the Rats (and Sombre)
Quickest way is just for me to post code.
------ this one has regen 1%, min 1 per turn
#newmonster 2488
#copystats 648
#clearmagic
#spr1 "./Warhammer Empire/Grandmaster.tga"
#name "Master of the White Wolf"
#descr "Master of the White Wolf description."
#fireres 0
#regeneration 1
#end
----- this one has stealth 0
#newmonster 2489
#copystats 650
#clearmagic
#spr1 "./Warhammer Empire/Grandmaster.tga"
#name "Master of the Knights Panther"
#descr "Master of the Knights Panther description."
#end
That's from an old warhammer empire dm. The point is you can get unique with the least possible side effects by copystatting 648 or 650.
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