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September 29th, 2007, 01:12 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Potential Map
No. But here is the deal, no more false promises.
On Sunday, I will devote a good chunk of time into fixing the random map. If I don't see satisfactory progress after an hour's worth of work, I'll post here, update everything, and ask Velusion to upload the random map he generated earlier. The one he thought was best.
In short, it doesn't look like we're starting this Saturday. I am now willing to cut corners, rather than completely customize the map (it is my first try, and I should have prepared it first, then organized the game. I've learned my lessons). My original plans included ports, caves, etc. It was way to ambitious.
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September 29th, 2007, 01:38 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Potential Map
Ahhh... I wasn't sure if this was still on...
I'm afraid I'm going to have to bow of of this one . Too much stuff on my plate.
Good luck!
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September 29th, 2007, 01:42 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Potential Map
Well, could you at least upload that map you generated earlier? I'll take it from there. If I don't have to remove provinces, and than reconnect, then the amount of preparation will drop by a factor of ten. And the one you generated already has an acceptable number of sea provinces. So if you could upload it, that would be a big help- even if you don't adjust the mountains or anything, its still going to take me less time to get that ready than the one I working on.
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September 29th, 2007, 02:08 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Potential Map
Sure, I can do that. Where do I upload it?
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September 29th, 2007, 02:15 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Potential Map
Uhmm.. off the top of my head...
RapidShare.de
megaupload.com
If it's less than 2.5 megabytes, you can use xs.to as well. PNG is a lossless compressed format you can use if the two map formats don't work. They describe the acceptable formats at the bottom of the page.
If 2.5 megabytes is too much, you'll need to zip it and upload to one of those two sites. As well, I think this forum has a fairly large attachment size. You may be able to attach it here.
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September 29th, 2007, 02:49 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Potential Map
Ahh... I thought you might want it someplace specific. I'll host it on my site when I get home tonight (at work now).
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September 29th, 2007, 10:20 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Potential Map
Ah well, no place specific for me.
I used to have an ftp server, but not anymore.
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October 1st, 2007, 09:19 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Potential Map
How about this? It's wraparound, beautiful and about the right size.
http://www.shrapnelcommunity.com/thr...t=1#Post553285
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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October 1st, 2007, 10:23 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Potential Map
Does indeed look good.
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October 1st, 2007, 11:54 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: Potential Map
Nifty looking map, Burn!
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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