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November 11th, 2008, 11:12 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Ooh, ooh, new info on patch page!
Did we get the temple and lab cost mod commands in this patch? I don't think we did.
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November 11th, 2008, 11:16 AM
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National Security Advisor
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Join Date: Sep 2003
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Re: Ooh, ooh, new info on patch page!
Modding.pdf has the commands:
13.1.13 #labcost
Gold cost for building a lab. The default is 500.
13.1.14 #templecost
Gold cost for building a temple The default is 400.
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November 11th, 2008, 12:27 PM
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BANNED USER
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Re: Ooh, ooh, new info on patch page!
Ah, excellent.
100 gold temples for Ogres, here we come.
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November 11th, 2008, 03:32 PM
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General
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Re: Ooh, ooh, new info on patch page!
Quote:
Originally Posted by Sombre
Ah, excellent.
100 gold temples for Ogres, here we come.
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Oh dear god 
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November 12th, 2008, 06:43 AM
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BANNED USER
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Re: Ooh, ooh, new info on patch page!
What? You act as if that's overpowered!
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November 12th, 2008, 06:58 AM
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Re: Ooh, ooh, new info on patch page!
Having seen what kind of effect ogre sacrificing can have on a limited scale, I can say I find the prospect terrifying. Especially with all the new dom-pushing techniques they're gaining.

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November 12th, 2008, 07:38 AM
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General
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Re: Ooh, ooh, new info on patch page!
He wanted to have them at 50 gold before...
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November 12th, 2008, 07:42 AM
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Lieutenant Colonel
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Re: Ooh, ooh, new info on patch page!
"Temples! $1 temples! Would you like a temple sir? One for the child? One temple and chips $1.50!! One temple and a drink $3!!" 
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November 12th, 2008, 07:47 AM
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Second Lieutenant
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Join Date: Jul 2007
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Re: Ooh, ooh, new info on patch page!
Well, regarding ogre background, I think 50 gold is a bit much for a pile of skull.
__________________
10 times more numerous, by nigth and backstabbing.
Senior member of the GLIN !
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November 12th, 2008, 08:58 AM
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General
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Join Date: Oct 2007
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Re: Ooh, ooh, new info on patch page!
But, um, they have to get their slaughtermasters to do so much ritualistic chewing?
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