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  #161  
Old April 17th, 2009, 12:51 PM

qio qio is offline
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Default Re: Crimson Skies - Running

FYI: I asked for an extension of 24 hours after this Friday's turn, which the game admin has approved.
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  #162  
Old April 18th, 2009, 08:33 PM
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Default Re: Crimson Skies - Running

Quote:
Originally Posted by qio View Post
FYI: I asked for an extension of 24 hours after this Friday's turn, which the game admin has approved.
But note that its not the current turn that has been postponed - Arco has his turn in already. When this turn hosts, I'll postpone the next one by 24 hours (unless qio cancels his request before then).
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  #163  
Old April 19th, 2009, 07:13 PM
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Default Re: Crimson Skies - Running

Quote:
Originally Posted by Zapmeister View Post
Quote:
Originally Posted by qio View Post
FYI: I asked for an extension of 24 hours after this Friday's turn, which the game admin has approved.
But note that its not the current turn that has been postponed - Arco has his turn in already. When this turn hosts, I'll postpone the next one by 24 hours (unless qio cancels his request before then).
The turn took the full 48 hours (Pan staled) and qio returned early, so he has cancelled his request for a postponement. The turn schedule is therefore unaltered.

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  #164  
Old April 19th, 2009, 08:12 PM

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Default Re: Crimson Skies - Running

We are canceling our NAP with Pan. If she continues to stale we are not letting you vultures get all of her provinces.

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  #165  
Old April 19th, 2009, 08:36 PM
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Default Re: Crimson Skies - Running

Quitti has just been on an overseas trip to Finland. From my previous experience with him, I know he's not the kind of guy to abandom a game without a word. I reckon he's just on a plane over the Atlantic, or something.
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  #166  
Old April 20th, 2009, 12:56 AM
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Default Re: Crimson Skies - Running

Well, it has not been a very lucky weekend for me. My computers gfx-card died on me first, and then my internet connection simply ceased to work (damn ISP messing up with something again). I still have my laptop, and connection to internet at university.

Well, I'm still here, hanging around. You're free to come to visit if you want, qio.
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  #167  
Old May 8th, 2009, 04:22 AM

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Default Re: Crimson Skies - Running

Really, notification emails should be set to 12h, not 8h. I went to bed, notification came and I woke up 3 minutes after hosting, just to see new turn arriving... not cool.
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  #168  
Old May 8th, 2009, 07:40 AM
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Default Re: Crimson Skies - Running

Eight hours was the original setting (by Chris) which I've now changed to 12. Personally, I use the Llamaserver to keep track of when the next turn is due.
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  #169  
Old May 8th, 2009, 11:47 AM

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Default Re: Crimson Skies - Running

Just popping into the thread:

So how is the game shaping up? Who'se left?
What did y'all think of the changes in cCBM?
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  #170  
Old May 8th, 2009, 12:19 PM

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Default Re: Crimson Skies - Running

Pythium is winning so far.
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