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September 2nd, 2009, 01:49 PM
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Sergeant
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Join Date: Oct 2008
Location: Germany
Posts: 284
Thanks: 11
Thanked 0 Times in 0 Posts
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Re: Beardaxe is go!
*ping*
Together with a delay. Hey, Jazzepi, don't leave us hanging! (we know you were around in the forums :P)
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September 2nd, 2009, 04:05 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Beardaxe is go!
Sorry, I keep putting this off.
Baalz's poor admin skillz, and inability to follow his own personal pledge shouldn't affect this game, so I'll try to continue. And I'll get a turn in tonight.
Jazzepi
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September 2nd, 2009, 04:55 PM
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Sergeant
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Join Date: Oct 2008
Location: Germany
Posts: 284
Thanks: 11
Thanked 0 Times in 0 Posts
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Re: Beardaxe is go!
Well, I had not really bothered to check out other games than this one here. I'm really sorry that there are .. disputes out of the game which are not related to ingame stuff.
And as much as I'd love to play this game, I'd also love to have people play a game here - means, your nations are fighting each other, not the players. There probably is no fun in submitting a turn for a game where you feel pissed by either the conditions or another player - so I'd love to get you sorted out that stuff.
Please notice I haven't mentioned anyone specific "you".
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September 3rd, 2009, 07:29 PM
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Sergeant
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Join Date: Oct 2008
Location: Germany
Posts: 284
Thanks: 11
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Re: Beardaxe is go!
Ahem. Bad style probably, but I had prepared my turn to be finished tonight. Maybe half an hour left to do, but I got so tired I wouldn't get a decent last stand put up - so I'll postpone it for the morning (~9 hours) and will submit ASAP then. Hope you don't mind too much.
Toran.
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September 10th, 2009, 07:51 AM
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Sergeant
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Join Date: Oct 2008
Location: Germany
Posts: 284
Thanks: 11
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Re: Beardaxe is go!
Dang. I have just returned from hospital where I was for a knee surgery. They had promised I would get back yesterday, but then decided to keep me there for a boring night. With two games to complete for submitting a turn, I wouldn't really manage to get a single one in with a proper turn. I hope you don't mind me if I postpone for 24 hours - the lengthy games/turns take their toll, but I still enjoy 'em - hope you will as well, even with that delay.
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September 10th, 2009, 05:14 PM
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Captain
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Join Date: Aug 2008
Location: Finland
Posts: 827
Thanks: 23
Thanked 27 Times in 27 Posts
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Re: Beardaxe is go!
I don't mind the postpone - I had a long day at uni and would've needed to rush in the turn myself too.
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September 11th, 2009, 09:56 AM
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Sergeant
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Join Date: Oct 2008
Location: Germany
Posts: 284
Thanks: 11
Thanked 0 Times in 0 Posts
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Re: Beardaxe is go!
Okay, hostrun has proceeded with everybody having got his turn in.
The next hostrun is postponed slightly to accomodate Jazzepi's weekend traveling activities.
If you lose a dozen Harbingers during that trip, noone would be too sorry 
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September 15th, 2009, 10:53 AM
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Sergeant
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Join Date: Oct 2008
Location: Germany
Posts: 284
Thanks: 11
Thanked 0 Times in 0 Posts
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Re: Beardaxe is go!
Great. There ain't a good time for a PC power supply to smoke off, but mine did (at least it seems so). Means, I managed to stale in Lapis and just installed Dom3 on a friend's notebook.
I'm adding 12 additional safety hours in case I won't manage to redo the full turn until this evening. Plus gotta check/buy a new power supply.
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September 16th, 2009, 09:04 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Beardaxe is go!
So, wanted to take the pulse of this game. Without being able to bring down the Nexus it seems a long drawn out war against Marignon is unwinnable. My last hope was that we could all blitz him hard enough before he got critical mass, but obviously that's not happening. The way I see it is Atlantis is impossible for me to deal with without devoting a large portion of my resources - ignoring him along that long coast is killing me. This leaves in the medium term Marignon relatively free to focus on Pyth and C'tis who don't seem to have much traction on a fast assault. With the AI presumably spending its large gem income Marignon is probably pulling in several thousand gems over the next game year including the bloodstones and clams he used to originally power the nexus. My vote is we call the game for Jazz unless you guys honestly thing that there is anyway else this is going to end.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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September 16th, 2009, 09:14 AM
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Sergeant
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Join Date: Oct 2008
Location: Germany
Posts: 284
Thanks: 11
Thanked 0 Times in 0 Posts
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Re: Beardaxe is go!
Well, I don't want the game to become a burden for the players, otherwise I'd just call for an end.
It's definitely the case that Atlantis is pounding on Abysia (as at everybody, probably), and I don't have enough of an overview to assess the situation correctly. From what *I* am feeling right now, Mar's grip starts to losen around me and I'm gaining an upper hand on several fronts (Mictlan's pressure has been taken off as well).
But of course this could just be due to Baalz taking the beating right now, I'm just seeing a couple of Harbingers (definitely not unbeatable), I don't have the full intel.
Difficult situation for me - I don't want to cancel it too early, but don't want to stretch it too far for other players as well. If Jazzepi tells us "honestly" that he's getting >250 gems per turn and has 2 dozen Seraph/Tartarian class SCs ready (I'm at ~1 dozen), I'd definitely concede.
Dang. How to get an impartial ruling on that one? 
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