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July 3rd, 2009, 08:26 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: YARG - Yet Another RAND Game [full, rolling nations]
Probably it is a matter of personal experience
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July 3rd, 2009, 10:38 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Osaka, Japan
Posts: 481
Thanks: 42
Thanked 33 Times in 12 Posts
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Re: YARG - Yet Another RAND Game [full, rolling nations]
I got my nation, and I understand the point of RAND now, I guess I just needed some further qualification. So absolutely no diplomacy, and as WraithLord said, there should be no in-game PMing. Not even insults, I presume, as I think even that could be giving information away.
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July 3rd, 2009, 11:09 PM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: YARG - Yet Another RAND Game [full, rolling nations]
I haven't received my nation yet.. will PM as well
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July 4th, 2009, 02:26 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: YARG - Yet Another RAND Game [full, rolling nations]
Natpy:
Well, you know that someone has some nation, without nick, so no problem here. Every nation is used
Strabo:
Still same thing, contact someone here [Mindi?] to get that solved - you will need PMs, for example for game admin to contact you. I will email you the nation now though.
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July 4th, 2009, 08:26 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: YARG - Yet Another RAND Game [full, rolling nations]
Well, I know who two people are. Though it seems I don't have to know anyway. I'm going to need the admin password to grant extensions though or any other admin business, so if you still need me for that I need it at some point.
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July 4th, 2009, 08:52 AM
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First Lieutenant
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Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
Thanks: 117
Thanked 57 Times in 45 Posts
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Re: YARG - Yet Another RAND Game [full, rolling nations]
Quote:
Originally Posted by rdonj
Well, I know who two people are. Though it seems I don't have to know anyway. I'm going to need the admin password to grant extensions though or any other admin business, so if you still need me for that I need it at some point.
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I thought you were the one to start the game. You should know the password then.
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July 4th, 2009, 04:40 PM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: YARG - Yet Another RAND Game [full, rolling nations]
Just a heads-up to whoever starts this game that there are several Glory of the Gods maps on the llamaserver, with most of them being listed near the end under the "User Added Maps" section. I think the most up-to-date one is Glory of the Gods 3.17, which apparantly fixes a number of issues that the vanilla map had.
Although I just checked now, and there are some Glory of the Gods maps on there with 23/24 fixed start locations. Not sure how they would work out if only 19 nations started on them.
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July 4th, 2009, 04:57 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: YARG - Yet Another RAND Game [full, rolling nations]
Yes. I'm not sure which version would best suit us. The options are:
1. Vanilla MP version. No fixed locations.
2. 3rd edition for the 'Art of War' says: "This map has fixed starting locations for the game 'Art of War'."
3. Modded starting positions says: "Glory of the Gods Multiplayer, ran through script @
http://users.on.net/~dfidge/cgi-bin/dom3map.pl
to make minimum amount of neighborin provinces at start to be 3, shouldn't start in the middle of a swamp either...
227/47 provinces."
All the rest are SP versions and have 480 provinces. They are not appropriate.
I'm not sure which I prefer better, option 1 or 3. Well I'm somewhat leaning towards 3...
I don't see any rush to create the game now so I'll wait to hear some opinions before creating the game - tomorrow.
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July 4th, 2009, 05:08 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: YARG - Yet Another RAND Game [full, rolling nations]
Quote:
Originally Posted by rdonj
Well, I know who two people are. Though it seems I don't have to know anyway. I'm going to need the admin password to grant extensions though or any other admin business, so if you still need me for that I need it at some point.
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Game is not created yet. Of course I'll send you the pwd once it's there
And while we're at it, I just discovered a fourth possible GotG map on the server:
4. MP ver. 3.17. says:
"All of these maps suffered from the problem of terrain types being too mismatched and having errors. The Glory maps (especially the multiplayer version with fewer provinces) had some big problems with some regions being nearly impassable, requiring units with multiple survival skills to move more than one province at a time. I've cleaned that up some, so it's now a little bit more movement friendly in the plains type regions than it was. Also checked neighbors, those are now all correct.
The Urraparrand map suffered from the problem that it was nearly completely impassable both in the vertical and horizontal direction, so I made some neighbor connections over the very narrowest straits. Should be much more playable right now. The problems were especially apparent since the map is a wraparound and you never could really move around the world on it before.
The map files were fixed using the same criteria I did for Cradle and Parganos way back when, so they are good. [Editor's note: That means all provinces eligible for being start locations must have at least 4 land neighbors and sea start locations must have 3 or more sea neighbors. Additionally, start locations cannot be in waste or swamp provinces. Some few provinces that would otherwise be startable are not because they would onlyhave waste or swamp as neighbor, thus being economically crippling despite having a proper number of neighbors, but such provinces only amount to very few on any given map]
"
This one sounds like the version that got the most attention to the vanilla version glitches. I like this option. I think I'll go with it, although I'll stick to the original plan of hearing out opinions until game creation - tomorrow.
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July 4th, 2009, 05:09 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: YARG - Yet Another RAND Game [full, rolling nations]
Actually there's no problem to create map with more or less balanced starting locations - I did it many times. Obviously it is the best option because it guarantees that players will be in equal positions at start.
If it is ok, I may do it tomorrow because I have free time. If not, I vote for option 3 (now 4 if it has any effect on starting positions) of course. Map has large wasteland and swamp regions so starting somewhere near the edge there is a big pain.
Last edited by ano; July 4th, 2009 at 05:19 PM..
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