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October 17th, 2009, 06:37 AM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Momentum 2 - Running
I am celebrating my small victory. I know the war is far from over.
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October 20th, 2009, 08:07 PM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Momentum 2 - Running
I've sent my turn several times. I hope llamaserver recognizes it before hosting.
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October 20th, 2009, 09:39 PM
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First Lieutenant
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Join Date: Jun 2007
Location: Douglasville, Ga
Posts: 604
Thanks: 26
Thanked 20 Times in 10 Posts
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Re: Momentum 2 - Running
Yeah, Ditto. Ive noticed that it hasnt recieved my turn as well although it has been sent.
The turn should have hosted by now too.
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October 20th, 2009, 10:50 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 2 - Running
I postponed hosting by 24 hours a half hour before the scheduled hosting time but that didn't take for obvious reasons. We'll see what happens; hopefully all the turns will arrive before hosting. If not, we may have no choice but to rollback.
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October 21st, 2009, 09:44 AM
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Major
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Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
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Re: Momentum 2 - Running
The llamaserver has done this before. It will accept people's turns as soon as llamabeast fixes the issue. There should be no need for a rollback. My suggestion is not to do anything more with the admin options.
Edit: Message from llamabeast forewarning this event. It seems this issue is particularly special and we'll have to wait for llamabeast to recover from his long and exhausting day.
Last edited by AreaOfEffect; October 21st, 2009 at 09:57 AM..
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October 21st, 2009, 07:06 PM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Momentum 2 - Running
Hmmm, I got about three times more confirmations than the number of turns I sent. And after that several mails claiming that valid 2h file hasn't been found. I tried sending again, but got no confirmation. Valerius, maybe it would be a good idea to turn quickhost off and delay hosting (if that is possible), so we can have a chance to resend turns.
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October 21st, 2009, 07:43 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 2 - Running
I tried turning off quickhost a half an hour ago but the server hasn't indicated it accepted that change. I also tried postponing hosting by 24 hours. At the moment the llamaserver isn't responding at all.
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October 22nd, 2009, 01:20 AM
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Major
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Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
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Re: Momentum 2 - Running
All turns are in. Your requests seemed to have gone through. The llamaserver still has the hiccups, but it might be safe to turn quickhost back on. Its up to you.
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October 22nd, 2009, 04:43 AM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Momentum 2 - Running
While the status page says my turn is in, I got more mails with confirmations and more mails saying that I didn't send a valid 2h file, so I can't be sure that the valid file has been accepted.
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October 22nd, 2009, 05:28 AM
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First Lieutenant
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Join Date: Jun 2007
Location: Douglasville, Ga
Posts: 604
Thanks: 26
Thanked 20 Times in 10 Posts
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Re: Momentum 2 - Running
Yeah, I got a ton of messages saying revised turns were sent in and finaly one last message saying a valid turn was not found.
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