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March 10th, 2010, 10:07 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Multiera Mithril Might (Started)
Uh, actually it's pretty bad form to redo your turn when you know what the results are. Not that I object to the rollback in this situations, but that's one of the potentially really annoying things about rollbacks - I beat your army so you move such that the fight doesn't happen.
__________________
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Baalz good player pledge
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March 16th, 2010, 02:49 PM
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Second Lieutenant
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Join Date: Jan 2010
Location: Hawaii
Posts: 434
Thanks: 126
Thanked 4 Times in 3 Posts
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Re: Multiera Mithril Might (Started)
E/D gems are needed. Air or other are available for exchange.
Or, if someone need them just in some remote future but doesn't need now, I can land them for some reasonable profit. Especially it's related to E.
Last edited by militarist; March 16th, 2010 at 02:59 PM..
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March 17th, 2010, 06:04 AM
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Second Lieutenant
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Join Date: Jan 2010
Location: Hawaii
Posts: 434
Thanks: 126
Thanked 4 Times in 3 Posts
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Re: Multiera Mithril Might (Started)
Will buy some boosters:
Moonvine Bracelet (req Con6, N3S1, Misc. slot)
Armor of Twisting Thorns (req Con4, B3N2, Chest slot, cannot be removed)
Skull of Fire (req Con6, F1D1, Misc. slot)
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March 17th, 2010, 07:17 AM
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Second Lieutenant
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Join Date: Jan 2010
Location: Hawaii
Posts: 434
Thanks: 126
Thanked 4 Times in 3 Posts
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Re: Multiera Mithril Might (Started)
Will buy E gems for FAW...Need this turn (maybe next one also)
I need 24 E gems summary, fast.
Will pay 2 gems from FAW for each E, if transaction will be done this turn.
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March 21st, 2010, 07:53 PM
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First Lieutenant
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Join Date: Jan 2010
Posts: 712
Thanks: 5
Thanked 40 Times in 32 Posts
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Re: Multiera Mithril Might (Started)
going out of town until thursday, my current turn is in but I won't be able to play the next turn until I get back, so I'll need an extension...
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March 21st, 2010, 08:41 PM
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First Lieutenant
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Join Date: Nov 2007
Location: Wizard\'s Tower
Posts: 603
Thanks: 26
Thanked 11 Times in 11 Posts
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Re: Multiera Mithril Might (Started)
ok. extended
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March 21st, 2010, 08:45 PM
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First Lieutenant
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Join Date: Jan 2010
Posts: 712
Thanks: 5
Thanked 40 Times in 32 Posts
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Re: Multiera Mithril Might (Started)
Quote:
Originally Posted by Torin
ok. extended
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for next turn not this 1
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March 31st, 2010, 04:02 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Multiera Mithril Might (Started)
Can we change the turnaround from 36hrs to 48 hrs? 48hrs is the norm for around turn 40'ish, 36 is annoying.
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March 31st, 2010, 04:29 PM
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First Lieutenant
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Join Date: Nov 2007
Location: Wizard\'s Tower
Posts: 603
Thanks: 26
Thanked 11 Times in 11 Posts
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Re: Multiera Mithril Might (Started)
extended. i will need a brake until monday. because im going out of town.
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April 8th, 2010, 08:06 AM
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Second Lieutenant
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Join Date: Jan 2010
Location: Hawaii
Posts: 434
Thanks: 126
Thanked 4 Times in 3 Posts
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Re: Multiera Mithril Might (Started)
Greetings. Baalz 2 turns ago extended NAP3 to NAP5, and this turn he attacked our peaceful nation ignoring NAP. People of Hinnom has no real army to defend, so the game probably knows the winner. If the world will not consolidate against the tyrant, we all can predict future without any fortune tellers.
I also believe NAPs with Fomoria should not be respected and considered void.
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