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  #1  
Old December 28th, 2010, 03:59 PM

P3D P3D is offline
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Default Re: CBM 1.7 released

Gath (and Ashdod) have the evocation spell Strange Fire - AoE 3 Damage 8+ AP (3x undead/demon) at Evoc 4.
It won't get any use because of the forbidding path requirements (2S1F). It should be reduced to 1S so out-of-capital mages could cast it, maybe 2S.
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  #2  
Old December 28th, 2010, 05:19 PM

Dimaz Dimaz is offline
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Default Re: CBM 1.7 released

Light of the Northern Star.
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  #3  
Old December 28th, 2010, 06:39 PM

P3D P3D is offline
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Default Re: CBM 1.7 released

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Originally Posted by Dimaz View Post
Light of the Northern Star.
And how does that help with having no cross-path FS mages besides the 1 in 50 chance in the capital?

I should have been more clear. The F requirement (or the S one) should be removed. S1 to S2 can be dealt with.
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  #4  
Old December 28th, 2010, 06:42 PM

Dimaz Dimaz is offline
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Default Re: CBM 1.7 released

When I played Gath I had 3 sources of FS mages. They are pretty common. LoTS allows them to cast it.
With S only it will be too powerful imo.
Also, national spells not castable by national mages are not that uncommon.
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  #5  
Old December 28th, 2010, 06:56 PM

rabelais rabelais is offline
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Default Re: CBM 1.7 released

EA Ermor needs some sort of mage buff. maybe an extra s or a on the elders. (s more thematic,Air more useful) as the 1/160th chance of an a2 elder I have never seen and I like the nationa lot in SP... and/or a small chance of d1 on the regular augurs. they cant site search efficiently in death, as only the elders get it. Would leave the elder price the same as with mm1 and old they are still horrifying. could bump the regular augur to 90-100 depending on death chance.

Giving a nation healers with nothing to heal (old wont work, sacreds already recup) and putting recuperation on old people (which does nothing!) is just mean. You don't have to change it, I'm just saying.
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  #6  
Old December 28th, 2010, 07:38 PM

Executor Executor is offline
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Default Re: CBM 1.7 released

You can't mass large amount of undead with BB, so UD leadership is pointless.
The soulless get killed in the first round they get reanimated in by the enemy, so you're left with only maybe a dozen at the end of the battle.
That's from my tests.
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  #7  
Old December 29th, 2010, 07:29 PM

Kref Kref is offline
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Default Re: CBM 1.7 released

I think that MA Shynuyama got overpowered in CBMs with size 1 goblins.
With size 2 goblins the strategy of Shynuyana was logical: with low resources, spent gold on army recruiting less effective goblins, with many resources, recruite effective dai bakemonos; with that palyer should survive untill research in construction and buffing spells would allow to make thugs and SKs from bakemono sorceres. Bakemono sorceres has good range of magic skills, and just enough hitpoints to cut enemy ranks opponents single-handly. Low attack skill? Any brand is forgeable. Earth, fire and water allow both usefull buffs and forgeable equipment, so shynuyama can strike at full force right when buffing sorcerers with soul vortex is available (with rare +1 death random, with skullface, with 1 death gem booster, probably it is possible to give skullstaff and equip with other items to compensate the absense of shield - soul vortex is castable), before magic research for all nations will go high and cheap bacemono sourceres mage-fighters will receive competitors.
With size one goblins shynuyama also don't have problems with initial expansion: low-resource cost goblins are competitors to any heavy infantry. So, for me it looks like size one goblins in terms of difficulty at early, mid, and late game turn shynuyama from average - easy - average to easy - easy - average. I don't think it is good.
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  #8  
Old January 3rd, 2011, 08:07 PM

Debaser8 Debaser8 is offline
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Default Re: CBM 1.7 released

Why not just put gemgens on summonable creatures like that sea troll thing that cost money in upkeep? Also, make them desert if there is no money left (this might be impossible to implement). That way gemgens are capped by income/territory and can't be spammed indefinitely (well up to 50).
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  #9  
Old January 4th, 2011, 01:35 PM

P3D P3D is offline
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Default Re: CBM 1.7 released

Quote:
Originally Posted by Debaser8 View Post
Why not just put gemgens on summonable creatures like that sea troll thing that cost money in upkeep? Also, make them desert if there is no money left (this might be impossible to implement). That way gemgens are capped by income/territory and can't be spammed indefinitely (well up to 50).
Good idea IMHO. Way to convert gold into gems.
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  #10  
Old January 30th, 2011, 11:30 PM

TheConway TheConway is offline
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Default Re: CBM 1.7 released

Quote:
Originally Posted by Debaser8 View Post
Why not just put gemgens on summonable creatures like that sea troll thing that cost money in upkeep? Also, make them desert if there is no money left (this might be impossible to implement). That way gemgens are capped by income/territory and can't be spammed indefinitely (well up to 50).
While putting the gem gen on a specific unit does help somewhat, it doesn't solve the problem of gems being turned into ever greater numbers of gems. Also, commanders _can't_ desert, so even if you were operating at a deficit you wouldn't need to worry about losing your gem supply. Non-commanders can't have gem generating abilities of course since they don't have an inventory. Thus, you still aren't limited by income/territory.

Before you ask, no you can't set a specific number of summons like the ele royalty, and no you can't make it so you can only have 1 summon per province. Simple price adjustments won't really solve the problem, since the cost/benefit is based on the size of the game. Not to mention that gem gens didn't really make "underpowered" nations all that much better since many power nations had little difficulty forging them themselves. If you really want to hash over gem gens again then search the forums for the 1.6 thread, there was plenty of drama over them in that thread IIRC.
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