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December 30th, 2012, 09:56 AM
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Second Lieutenant
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Join Date: Aug 2005
Posts: 437
Thanks: 4
Thanked 4 Times in 4 Posts
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Re: WallWorld2 - 10/10 - Newbie-Intermediate
I'll try to remember it after the turn hosts. We're still waiting for mictlan.
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December 30th, 2012, 04:37 PM
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Private
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Join Date: Sep 2012
Posts: 29
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Re: WallWorld2 - 10/10 - Newbie-Intermediate
Would be much appreciated.
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December 31st, 2012, 10:34 AM
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Corporal
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Join Date: Feb 2012
Posts: 145
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Re: WallWorld2 - 10/10 - Newbie-Intermediate
Tiavals,
Wasn't the hosting interval in 60h before the long pause?
I could really use the extra time for the turns, so I would like to know if anyone else is in the same position, since we are near turn 40 already.
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December 31st, 2012, 02:52 PM
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Second Lieutenant
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Join Date: Aug 2005
Posts: 437
Thanks: 4
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Re: WallWorld2 - 10/10 - Newbie-Intermediate
Ah, right you are, I'll put it to 60.
Also, delaying the game some 24 hours.
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January 3rd, 2013, 10:56 PM
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Second Lieutenant
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Join Date: Aug 2005
Posts: 437
Thanks: 4
Thanked 4 Times in 4 Posts
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Re: WallWorld2 - 10/10 - Newbie-Intermediate
Maliken seems to be missing, according to outside info, and he staled last turn and is in danger of staling this one.
Thus I'm putting up a call for a Mictlan substitute player. I'll postpone the turn by 48h in order to see if Maliken comes back or if a sub is needed, he has time to make his turn.
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January 6th, 2013, 06:33 PM
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Second Lieutenant
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Join Date: Aug 2005
Posts: 437
Thanks: 4
Thanked 4 Times in 4 Posts
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Re: WallWorld2 - 10/10 - Newbie-Intermediate
Since Maliken is completely missing, the player replacing him will be a permanent replacement. If we get no replacement, I will have to turn him to AI, but I'd like to avoid that since Mictlan has a strong position.
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January 7th, 2013, 12:56 PM
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Corporal
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Join Date: Jul 2012
Posts: 51
Thanks: 10
Thanked 2 Times in 2 Posts
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Re: WallWorld2 - 10/10 - Newbie-Intermediate
Mictlan is one of the strongest powers. It would be very bad for the quality of the game to see it going to AI.
I'd rather (personally) wait for some substitute player to come even if it will take long.
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January 8th, 2013, 09:03 AM
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Private
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Join Date: Nov 2012
Posts: 29
Thanks: 12
Thanked 13 Times in 7 Posts
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Re: WallWorld2 - 10/10 - Newbie-Intermediate
Quote:
Originally Posted by Tiavals
If there is a password, the only option is to AI.
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If the nation did have a password, then you would still need that password to set the nation to AI. As there is no way to do that outside of the game. The "Set a nation to AI" option on the admin page of the llamaserver is more than just a little deceptive. As if you click on it, it will tell you how to set a nation AI, and tell you that it has to be done from in-game by the player. But it is in no way a "Set a nation to AI" option.
But if you set a Master Passowrd when creating the game, then that can be used in place of any player passwords that might exist. Meaning with a master password, you can never be locked out of a nation, which would be the case if a nation had an unknown password and there was no Master Password. The only solution in such a case would be to let the nation stale until it was eliminated from the game.
tl;dr - ALWAYS set a Master Password.
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The Following 2 Users Say Thank You to Man with No Name For This Useful Post:
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January 8th, 2013, 10:57 AM
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Second Lieutenant
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Join Date: Aug 2005
Posts: 437
Thanks: 4
Thanked 4 Times in 4 Posts
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Re: WallWorld2 - 10/10 - Newbie-Intermediate
Quote:
Originally Posted by Man with No Name
Quote:
Originally Posted by Tiavals
If there is a password, the only option is to AI.
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If the nation did have a password, then you would still need that password to set the nation to AI. As there is no way to do that outside of the game. The "Set a nation to AI" option on the admin page of the llamaserver is more than just a little deceptive. As if you click on it, it will tell you how to set a nation AI, and tell you that it has to be done from in-game by the player. But it is in no way a "Set a nation to AI" option.
But if you set a Master Passowrd when creating the game, then that can be used in place of any player passwords that might exist. Meaning with a master password, you can never be locked out of a nation, which would be the case if a nation had an unknown password and there was no Master Password. The only solution in such a case would be to let the nation stale until it was eliminated from the game.
tl;dr - ALWAYS set a Master Password.
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Thank you for the advice, weird stranger.
Lucky for me, I always use a master password(I thought it was mandatory).
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January 7th, 2013, 01:21 PM
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Second Lieutenant
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Join Date: Aug 2005
Posts: 437
Thanks: 4
Thanked 4 Times in 4 Posts
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Re: WallWorld2 - 10/10 - Newbie-Intermediate
starcryst expressed interest in subbing, I have sent him the turn. If there's no password, he'll be taking over. If there is a password, the only option is to AI.
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