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  #161  
Old November 21st, 2002, 08:02 PM

Lord Blam Lord Blam is offline
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Thanks...an easy fix, and now I've got it working beatifully.
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  #162  
Old November 23rd, 2002, 08:41 PM

ArchAngel7 ArchAngel7 is offline
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Great job IF! I have noticed a problem with missing pics/info. I created a dense cluster - 248 systems, 3005 planets. The following systems all had the same error. Planets X and XI were missing pics and under Atmosphere it said NA. The systems were: Aldron, Celestine, Cron, Da'Lush, Double Helix, Estonia, Hachioji, Legaer, Lermontov, Melcil, Morak, PiPowwed, Recalde, Seimei, Strackea, Tharsis, Ugrumph, and Wanduk. If this is something I can fix on my own please let me know. Thanks.
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  #163  
Old November 23rd, 2002, 09:28 PM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

The missing planets etc. are because Fyron's Quadrant Mod uses the ImageMod, which you need to have installed to see the missing planets.
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  #164  
Old November 23rd, 2002, 09:47 PM

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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

I'm using ImageMod Planets Version 1.6 with planet pics from 1 to 704.
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  #165  
Old November 23rd, 2002, 10:23 PM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

With an atmosphere type of N/A and probably a surface type of N/A as well, those sound very much like the Null-Planets I was having trouble with when I tried to make a new planet size.
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  #166  
Old November 23rd, 2002, 10:34 PM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Quote:
Originally posted by ArchAngel7:
I'm using ImageMod Planets Version 1.6 with planet pics from 1 to 704.
Try getting the latest patch of the Planet Pack (it's at 1.8). If that doesn't fix those planets, then there may be a problem.
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  #167  
Old November 23rd, 2002, 11:54 PM

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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Well 1.8 seemed to fix it. I'm wondering IF, if in your next update you might consider throwing in some random ringworlds or dysonspheres ( maybe cloak them so you'd need gravitic or temporal level 4 sensors to see them) and giant and titanic size planets. Just a wish list on my part!
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  #168  
Old November 23rd, 2002, 11:57 PM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

How do you cloak a ring world or sphere world? What tech to you need for that?
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  #169  
Old November 24th, 2002, 12:26 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

AIs still see and try to colonize cloaked planets, even though they can't colonize them.

You cannot cloak planets with the normal data files. You have to mod in the ability. I am not sure if it works when placed on a planet directly though. A sight-obscuring storm is still visible itself, even though it cloaks everything else in the sector.

[ November 23, 2002, 22:28: Message edited by: Imperator Fyron ]
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  #170  
Old November 25th, 2002, 12:22 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

And turning on Planet Names in (F11) Status/Empire Options will label the cloaked planets, even if you can't see them.
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