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  #1701  
Old April 5th, 2008, 09:09 AM

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Default Re: AP affliction bug?

When the LA Pythium Serpent Cataphract rider dies, the armour on the lizard changes from gold to silver.
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  #1702  
Old April 5th, 2008, 09:50 AM

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Default Re: AP affliction bug?

The early Age Sidhe Lord has regular armor and weapons, not the bronze and Golden versions the other Sidhe and Tuatha use.

His description doesn't mention bronze armor, but the other Tir descriptions do talk about the Sidhe not using iron.
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  #1703  
Old April 6th, 2008, 02:08 AM
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Default voice of aspu bug

Voice of Aspu should not be able to be used to break down domes in Enemy provinces. This is a site searching spell, and should not be usable in enemy provinces.
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  #1704  
Old April 6th, 2008, 03:09 AM
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Default Re: Dominion bonuses

Why is Current HP for the pretender based on the dominion in the province they were in last turn?

Max HP, strength and MR dominion bonuses seems to be based on the dominion in the current province. So why isn't Current HP?

It can cause strange regeneration rates since they are based on Max HP. It can also cause more afflictions since the chances of getting one are based on the damage percentage of the Max HP.

It just seems unintuitive to me.
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  #1705  
Old April 6th, 2008, 03:50 AM
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Default Re: Dominion bonuses

Quote:
Reay said:
Why is Current HP for the pretender based on the dominion in the province they were in last turn?

Max HP, strength and MR dominion bonuses seems to be based on the dominion in the current province. So why isn't Current HP?
If you teleport/fly to a far-away province, you know how many hp your pretender will start with. If it was the other way around, if it happened to be dominion 8 province of your enemy, your pretender would just POOF! against the defenders.

Also, I'm not sure if current hp go all the way to max hp every turn, or if the change is more gradient. Having 2x hps and going into an enemy province (0.8xhp) might leave you at 1.3xhp or something.
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  #1706  
Old April 6th, 2008, 04:36 AM
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Default Re: Dominion bonuses

Yes, well I think it would be the risk you take for teleporting yourself into an unknown province. You are probably going to assume it has a reasonable amount of enemy dominion there.

It just seems very confusing for a newbie.
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  #1707  
Old April 6th, 2008, 04:51 AM
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Default Re: Dominion bonuses

Max HP is based on the current province, but current HP is based on the HP they had last turn. They gradually loose HP until it is at the level they should have in the province they enter. So it's more like you have some residual bonus HP hanging on even when you enter an enemy dominion.

This is to alleviate dramatic changes in HP if you go from one land and have like 100 HP and enter another and have 10 or 20. I think you loose half the excess HP each turn or something.
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  #1708  
Old April 6th, 2008, 06:20 AM
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Default Re: Dominion bonuses

Hmm.. I guess that sounds thematic.

Perhaps then, the Max HP should also do this?
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  #1709  
Old April 6th, 2008, 01:55 PM
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Default Re: Dominion bonuses

At first it was confusing, but I have grow to like the rule quite alot.
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  #1710  
Old April 7th, 2008, 10:42 AM
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Default Re: voice of aspu bug

Quote:
Lingchih said:
Voice of Aspu should not be able to be used to break down domes in Enemy provinces. This is a site searching spell, and should not be usable in enemy provinces.
Why actually?
It is these "voices" specific feature that they are usable no matter who controls the target province. And the feature of Air dome is that it has a 20% chance to be dispelled.
Use more than one dome instead and better support Air dome with damaging ones - fire or water.
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