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October 5th, 2002, 12:50 AM
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Corporal
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Join Date: Aug 2002
Location: UK, NW
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Re: Babylon 5 Mod
Pathfinder: RE: Pak'ma'ra...
http://trade.mahasamatman.com/B5/Ima...e/Gallery/?034 Pak' ma' ra' ship
http://b5ccg.mahasamatman.com/GreatWar/Gallery/?324 Pak' ma' ra' Transport
These links take you to the only pictures of Pak' ma' ra' ships from the B5 show that I've come across. The 1st is at the center of a Drakh raid but gives you some idea for design work. Hope this helps.
All: As to other generic or LNAW ships would it not be acceptable to use the Dilgar ship as I'm sure some must have been captured and either refitted or reverse engineered? You know the fat yellow carrier type?
[ October 05, 2002, 00:07: Message edited by: Nomor ]
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October 5th, 2002, 02:40 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Babylon 5 Mod
I forget... is that Version 32 ready yet?
I am going to have Geo go and remove all of the empire files that are uploaded already, since "older" ones wont work. If you made yours in 32, please just re-upload it. Remember, all non-Ancient races will definitely be using 3000 points. The ancient races will have to wait until the vote is concluded.
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October 5th, 2002, 07:26 AM
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Major General
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Join Date: Sep 2000
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Re: Babylon 5 Mod
Nomor: Thanks. I also have some books from Agents of Gaming. They have a number of Pak'Ma'Ra ships. Hopefully, I'll have a better time with these than the Abbai....
Val: Sent a zip of what I have of the Abbai.
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October 5th, 2002, 09:20 AM
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Sergeant
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Join Date: May 2002
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Re: Babylon 5 Mod
Val or Pathfinder,
Got an AI research error message when I was playing the B5 1.49.32. It was for the Shadows Alliance. Unknown valve "Emmissive Armor Engineering & Manufacturing."
Lighthorse
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Oh man, why do you have to hit me with those negative waves so early in the morning..
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October 5th, 2002, 09:44 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Babylon 5 Mod
The Vorlons definitely need better starting facilities. They need a lot more organics than they get... And, I suspect that this problem plagues the Shadows too.
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October 5th, 2002, 11:26 AM
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Private
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Join Date: Sep 2002
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Re: Babylon 5 Mod
Hi
Where do i pick up the complete mod for this.
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October 5th, 2002, 12:17 PM
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Major General
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Join Date: Sep 2000
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Re: Babylon 5 Mod
DrewBlack: MOD is in testing, not finished yet.
Ugh...me needs better spill chukker Should read "Emissive".....
[ October 05, 2002, 12:30: Message edited by: pathfinder ]
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October 5th, 2002, 06:58 PM
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Brigadier General
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Join Date: Jun 2002
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Re: Babylon 5 Mod
These are not Pak'ma'ra ships. Those are shiphulls they bought from other races. The 1st picture is a Drazi shiphull and the second is a Commercial Transport hull. In about a month I receive my first batch of books from AoG, but that will probably be too late.
Nomor: Many thanks for those links. But that link to the 3D model from 3D Max made all my efforts useless. I've taken a look at it, but it is a VERY fine model. I've guessed that the size of that jumpgate (guesstimated from the model and the link to the scale charts) is roughly 1.5 km in diameter and about 2 km in length.
Imperator Fyron: Nice pic, should we adress you as Imperator Kosh now?
[ October 05, 2002, 18:05: Message edited by: Timstone ]
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Men may control the free world, but women control the boobs.
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October 5th, 2002, 07:57 PM
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Corporal
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Join Date: Aug 2002
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Re: Babylon 5 Mod
Timestone: You're welcome. I had thought I recognised the Drazi Hull. From my reading of Pak' ma' ra' it would seam that all their vessels would have to be obtained from other races along with most of their technology. This applies to a number of other races such as the Hurr. Most League races only have a few ship types and I suppose we have to believe that they exchanged their ship specialities amongst themselves to fill in gaps on a sort of Lend Lease basis much like the USA giving us Sherman Tanks in WWII. So can we use the Dilgar hull?
The B5ccg cards are taken from episodes of the Crusade and B5 show and do give an idea of the colour schemes used by the Pak' ma'. We are perhaps lucky that many ships are only mentioned in passing so the artists can design what they want and we'll buy it if it looks right. So are you still going to do an animation?
[ October 05, 2002, 19:04: Message edited by: Nomor ]
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October 5th, 2002, 08:33 PM
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Major General
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Join Date: Sep 2000
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Re: Babylon 5 Mod
I am in the process of making some Pak'ma'ra (dreadnought IS their design, as are a cruiser and transport...those kinda look alike to me)
Pak'Ma'Ra and Gaim both use a number of Drazi hulss, Gaim also use Centauri hulls...which causes them problems with the Drazi
Gaim also salvaged some Markab hulls...
[ October 05, 2002, 23:24: Message edited by: pathfinder ]
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