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April 7th, 2008, 11:28 AM
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General
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Join Date: Mar 2007
Location: Japan
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Re: voice of aspu bug
Quote:
ano said:
Quote:
Lingchih said:
Voice of Aspu should not be able to be used to break down domes in Enemy provinces. This is a site searching spell, and should not be usable in enemy provinces.
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Why actually?
It is these "voices" specific feature that they are usable no matter who controls the target province. And the feature of Air dome is that it has a 20% chance to be dispelled.
Use more than one dome instead and better support Air dome with damaging ones - fire or water.
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KO's explanation is here:
http://www.shrapnelcommunity.com/thr...ev=#Post595147
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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April 7th, 2008, 05:57 PM
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Private
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Re: Bug thread
ever since i patched my game it freezes and I have to shut it off. What should I do?
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April 7th, 2008, 08:41 PM
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First Lieutenant
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Re: Bug thread
I have been noticing a similar bug to the one i reported earlier about the global enchant icon showing up on normal units. This time its a ritual of returning showing up on units. I have seen this several times now. Here is a pic:
http://i198.photobucket.com/albums/a...freturnbug.gif
Seems to me to have started since the new patch (.15). Still not a major bug. I don't care if its ever fixed. Just wanted to let you know its happening.
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April 8th, 2008, 04:00 AM
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General
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Join Date: Feb 2007
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Re: Bug thread
Quote:
Cor2 said:
Seems to me to have started since the new patch (.15). Still not a major bug. I don't care if its ever fixed. Just wanted to let you know its happening.
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You probably have only noticed that recently since only recently there have been icons added for that stuff.
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April 8th, 2008, 05:03 AM
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First Lieutenant
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Re: Bug thread
Quote:
lch said:
You probably have only noticed that recently since only recently there have been icons added for that stuff.
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hasn't there always been a icon for ritual of returning?
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April 8th, 2008, 05:10 AM
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First Lieutenant
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Re: Bug thread
Here is another. This one is really wierd.
Assassination attempt (3rd one down) the assassin has a living water bottle. Ice elemental kills all 4 body guards. Defender is a mage: casts Pheonix Pyre then smacks the Ice elemental with a magma bolt, the elemental survives. I get a message that my forces have routed. First question why? Then the elemental kills the mage, which explodes, CREATING TWO identical mages? WTF?
save game attached. You need the map "wraith bunny" to view
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April 9th, 2008, 12:02 AM
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First Lieutenant
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Re: Bug thread
Okay, this ritual of returning bug is becoming serious. It actually works. Random units and commanders are popping up with rituals of returning and when they get hit they end up in my capitol.
Attached is a file. Notice the commander who found woundflame. He appears in my capitol after battle despite being 3-4 provinces away.
You need wraith bunny map to use this file.
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April 9th, 2008, 12:30 AM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Bug thread
Quote:
Cor2 said:
Here is another. This one is really wierd.
Assassination attempt (3rd one down) the assassin has a living water bottle. Ice elemental kills all 4 body guards. Defender is a mage: casts Pheonix Pyre then smacks the Ice elemental with a magma bolt, the elemental survives. I get a message that my forces have routed. First question why? Then the elemental kills the mage, which explodes, CREATING TWO identical mages? WTF?
save game attached. You need the map "wraith bunny" to view
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I know why you routed. Your forces started with a total of 10+45 = 55HP. You will auto-route when you go below a total of 55/4 = 13HP. Your Ice Elemental has multiple forms, but at morale check time, its current form had 1HP. Probably the morale check code should add up the HP remaining in all forms of all creatures in the battle, not just the current form's HP.
The combat bug is very weird, with the defending mage appearing to be in two places. Just before it dies, it has 9 HP in both locations. The elemental squishes just one of the image, but both go down to 8 HP. Weird! It's the same unit, it's just in two places at once. You've discovered the particle-wave duality of Shugenjas!
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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April 9th, 2008, 01:08 AM
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First Lieutenant
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Re: Bug thread
Quote:
vfb said:
You've discovered the particle-wave duality of Shugenjas!
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LOL!
I love quantum physics, I used to always make jokes like these. Was alway met with blank stares.
I have never understood the more complicated routing mechanics. I should study up.
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