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  #1731  
Old October 6th, 2002, 10:11 PM
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Default Re: Babylon 5 Mod

Is 1.49.32 out yet? If not, your empire file will be invalid, which is part of the reason why I had them removed in the first place.

The ancients would either have 3000 or 5000 points, not 2000.
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  #1732  
Old October 7th, 2002, 01:15 AM
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Default Re: Babylon 5 Mod

All:
Currently playing the 1.49.31a Mod as EA. It would seem that fighters are being made for the Carriers, however, although several Races have declared war with me only one is actively engaged. The LNAW, and all their fighter are being made without reactors. This might explain why I'm cleaning their clocks with my small flight of 30 fighters.

The "emmissive" error has been corrected, but I have noticed that the Abbai Race keeps coming up with a different race portrait picture each time I enter the game. I don't know if this is a race specific problem or down to the order in which I make contact. Has anyone else had this occur? Reinstalled the whole bang shoot,.. has not corrected it.
Time 12.20 AM ... Time for bed..

[ October 07, 2002, 00:20: Message edited by: Nomor ]
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  #1733  
Old October 7th, 2002, 01:56 AM
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Default Re: Babylon 5 Mod

Nomor: I'll check the Abbai, problem is more than likely because they are incomplete. Update: Not sure Nomor, unless them being a "neutral" race is causing some file swapping????

All: I have a placeholder shipset for the Pak'ma'ra if any one wants it. Not much of a modeler *shrug*. Gonna go work on the AI before posting them.

[ October 07, 2002, 01:01: Message edited by: pathfinder ]
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  #1734  
Old October 7th, 2002, 02:38 AM
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Default Re: Babylon 5 Mod

pathfinder:
Hey, I am Stargrazer, that Jimbob mentioned, and I want to be involved with playing the B5 mod. You put me under Stargazer at pbw, but I jsut registered as Stargrazer. Stargazer is someone else, or you should send me my password When does the game start?
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  #1735  
Old October 7th, 2002, 02:42 AM
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Default Re: Babylon 5 Mod

Stargrazer:
I am the host of that game. Sorry about that, but I was confused.

You are now in the game, controlling the Drazi. You'll have to be the Last placed player though. Go into the game's forum and vote in the Racial Points Vote thread.

[ October 07, 2002, 01:44: Message edited by: Imperator Fyron ]
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  #1736  
Old October 7th, 2002, 02:44 AM
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Default Re: Babylon 5 Mod

IF
S'alright, I was going through an intermediary. So, just to confirm, I am Stargrazer, playing the Drazi. Thanks
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  #1737  
Old October 7th, 2002, 02:47 AM
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Default Re: Babylon 5 Mod

Yep, that's right! Don't forget to vote!

To get to the game's forum, go to the game's page on PBW and click on the planet icon in the top right corner (assuming the graphical interface).
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  #1738  
Old October 7th, 2002, 03:56 AM
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Default Re: Babylon 5 Mod

Bah...clicked wrong button and lost the Pak'ma'ra designcreation

maybe tommorow night
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  #1739  
Old October 7th, 2002, 04:12 AM
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Default Re: Babylon 5 Mod

Imperator Fyron,

Is 1.49.32 out yet? If not, your empire file will be invalid, which is part of the reason why I had them removed in the first place

Damn, I hate that when I jump before looking, sorry. If need be, I will contact PBW Admin again and request him to remove my empire file.
When are we going to kick this game. My Narns are ready.

Val, I have been recording my research in my present game as the Narns. I'm up to fourty-second research item. Do you still want this research list.

Lighthorse
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  #1740  
Old October 7th, 2002, 04:44 AM
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Default Re: Babylon 5 Mod

Whew......I had saved a bit before I messed up. Pakmara AI_designcreation and AI_research are done....
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