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  #1741  
Old April 16th, 2008, 08:38 AM
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Default Re: Bug thread

Thanks.

I updated the hydra entries to include 1837. I also corrected the mistake I'd made in the entry text where I had confused firstshapes and secondshapes. Should be correct on all counts now.

Also upadted the classification section so that purple is now a significant bug (wrt other bugs in same category without an assigned priority), while red is reserved for the big bastards.
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  #1742  
Old April 16th, 2008, 02:24 PM
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Default Re: Bug thread

Am I the only one experinceing the ritual of returning bug (about two pages back)? Seems to be linked to armor of virtue.
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  #1743  
Old April 16th, 2008, 03:03 PM

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Default Re: Bug thread

Am I the only one running into the battlefield overload bug? I've posted multiple games that will crash due to it. It was killed some time ago but it came back.
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  #1744  
Old April 16th, 2008, 06:09 PM
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Default Re: Bug thread

Cor, I've never heard that report from anyone else. It looks much like the persistent global enchantments bug. I bet that if people used Dragon Mastery, that would show up exactly the same way and so would Inner Sun and Twiceborn but only if those units died due to dominion killing a nation or retreating from battle with all avenues of escape cut off.

Loren, no, I have not heard additional reports on that one either. Nor have I had time to look at the games you posted.
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  #1745  
Old April 16th, 2008, 06:15 PM
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Default Re: Bug thread

Thanks Edi. With the regularity that it pops up for me, I imagine we will be getting more reports. Not the worst bug out there for sure.
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  #1746  
Old April 16th, 2008, 06:34 PM
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Default Re: Bug thread

IS that only n late game large games when it appears?
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  #1747  
Old April 16th, 2008, 06:56 PM
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Default Re: Bug thread

I guess it depends where you place late game. I my opionion it started mid-game, but cerrtainly seemed to get worse with late game.

BUT there seems to be a problem with the thoery of recycled unit numbers in that commanders I have had for many rounds (sometimes with 3-4 stars of xp) pop up with ROR. It is not isolated to new commanders.

BTW, I am not casting ROR at all, but that is most likely moot as the AI is.
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  #1748  
Old April 16th, 2008, 07:20 PM
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Default Re: Bug thread

When insane, commanders can perform actions that are impossible at all (I don't mean many prophets as it seems a feature, not a bug).
For example, during the siege of enemy castle my priest performed a site search and found several sites that benefited the besieged nation.
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  #1749  
Old April 17th, 2008, 02:26 AM
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Default Re: Bug thread

Quote:
Cor2 said:
I guess it depends where you place late game. I my opionion it started mid-game, but cerrtainly seemed to get worse with late game.

BUT there seems to be a problem with the thoery of recycled unit numbers in that commanders I have had for many rounds (sometimes with 3-4 stars of xp) pop up with ROR. It is not isolated to new commanders.

BTW, I am not casting ROR at all, but that is most likely moot as the AI is.
Then that's just you for some reason. I have not heard this report from others.


Quote:
ano said:
When insane, commanders can perform actions that are impossible at all (I don't mean many prophets as it seems a feature, not a bug).
For example, during the siege of enemy castle my priest performed a site search and found several sites that benefited the besieged nation.
WAD. Insane commanders do what they will when not lucid. Other possible commands are "Ftaghn" and "That is not a star" and other equally strange one.
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  #1750  
Old April 17th, 2008, 08:52 AM

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Default Re: Bug thread

Not a bug, but a request: I really wish the weird insanity commands were one-turn actions.
I can deal with commanders disobeying orders and ftaghning for a turn, but it's really annoying that they continue doing it once they've returned to sanity. If they went back to defend, I could find them with 'n'. As it is you have to manually check every province.
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