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April 16th, 2008, 08:38 AM
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National Security Advisor
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Join Date: Oct 2003
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Re: Bug thread
Thanks.
I updated the hydra entries to include 1837. I also corrected the mistake I'd made in the entry text where I had confused firstshapes and secondshapes. Should be correct on all counts now.
Also upadted the classification section so that purple is now a significant bug (wrt other bugs in same category without an assigned priority), while red is reserved for the big bastards.
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April 16th, 2008, 02:24 PM
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First Lieutenant
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Join Date: Aug 2007
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Re: Bug thread
Am I the only one experinceing the ritual of returning bug (about two pages back)? Seems to be linked to armor of virtue.
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April 16th, 2008, 03:03 PM
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First Lieutenant
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Re: Bug thread
Am I the only one running into the battlefield overload bug? I've posted multiple games that will crash due to it. It was killed some time ago but it came back.
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April 16th, 2008, 06:09 PM
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National Security Advisor
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Re: Bug thread
Cor, I've never heard that report from anyone else. It looks much like the persistent global enchantments bug. I bet that if people used Dragon Mastery, that would show up exactly the same way and so would Inner Sun and Twiceborn but only if those units died due to dominion killing a nation or retreating from battle with all avenues of escape cut off.
Loren, no, I have not heard additional reports on that one either. Nor have I had time to look at the games you posted.
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April 16th, 2008, 06:15 PM
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First Lieutenant
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Re: Bug thread
Thanks Edi. With the regularity that it pops up for me, I imagine we will be getting more reports. Not the worst bug out there for sure.
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April 16th, 2008, 06:34 PM
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National Security Advisor
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Re: Bug thread
IS that only n late game large games when it appears?
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April 16th, 2008, 06:56 PM
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First Lieutenant
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Re: Bug thread
I guess it depends where you place late game. I my opionion it started mid-game, but cerrtainly seemed to get worse with late game.
BUT there seems to be a problem with the thoery of recycled unit numbers in that commanders I have had for many rounds (sometimes with 3-4 stars of xp) pop up with ROR. It is not isolated to new commanders.
BTW, I am not casting ROR at all, but that is most likely moot as the AI is.
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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April 16th, 2008, 07:20 PM
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Lieutenant Colonel
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Re: Bug thread
When insane, commanders can perform actions that are impossible at all (I don't mean many prophets as it seems a feature, not a bug).
For example, during the siege of enemy castle my priest performed a site search and found several sites that benefited the besieged nation.
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April 17th, 2008, 02:26 AM
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National Security Advisor
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Re: Bug thread
Quote:
Cor2 said:
I guess it depends where you place late game. I my opionion it started mid-game, but cerrtainly seemed to get worse with late game.
BUT there seems to be a problem with the thoery of recycled unit numbers in that commanders I have had for many rounds (sometimes with 3-4 stars of xp) pop up with ROR. It is not isolated to new commanders.
BTW, I am not casting ROR at all, but that is most likely moot as the AI is.
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Then that's just you for some reason. I have not heard this report from others.
Quote:
ano said:
When insane, commanders can perform actions that are impossible at all (I don't mean many prophets as it seems a feature, not a bug).
For example, during the siege of enemy castle my priest performed a site search and found several sites that benefited the besieged nation.
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WAD. Insane commanders do what they will when not lucid. Other possible commands are "Ftaghn" and "That is not a star" and other equally strange one.
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April 17th, 2008, 08:52 AM
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General
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Re: Bug thread
Not a bug, but a request: I really wish the weird insanity commands were one-turn actions.
I can deal with commanders disobeying orders and ftaghning for a turn, but it's really annoying that they continue doing it once they've returned to sanity. If they went back to defend, I could find them with 'n'. As it is you have to manually check every province.
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