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April 17th, 2008, 09:04 AM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Bug thread
You can use F1 and try to give each commander doing something weird a proper order ... like if you see a mage on preach, you can change the order right in the F1 list, to research. If it doesn't change, you know he's flipped out that month. The list doesn't reset when you give the order either, so unless you need to tell him to move somewhere, you can pretty much just scroll through the F1 list once.
But I agree it'd be nicer if they just reverted to defend when they stopped being crazy (red) insane.
And it would be nice if it was possible to rename the insane prophets, since they aren't truly prophets in that they don't spread dominion other than by preaching. I really want to rename them all hhh or h3.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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April 17th, 2008, 12:21 PM
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General
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Join Date: Aug 2003
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Re: Bug thread
They do spread dominion to my knowledge.
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April 17th, 2008, 12:45 PM
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General
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Re: Bug thread
The Dominion/Temple screen in a game I'm in (with a dom10 god) shows:
Conversion Rates
God 30
Prophet 10
Home Province 10
Temples 140
I've got at least 5 prophets now. Shouldn't it show "Prophet 50" if they are all spreading dominion?
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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April 17th, 2008, 12:48 PM
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General
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Join Date: Aug 2003
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Re: Bug thread
The conversion screen will probably just add your dominion rating if you have a prophet, since it was designed when you could only have one prophet. There is probably some kind of tag somewhere that says 'nation has got a prophet'. This tag is used to make sure no more prophets are made, and possibly that the conversion rate is shown.
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April 17th, 2008, 12:50 PM
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General
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Join Date: Aug 2003
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Re: Bug thread
They are truly prophets. Just check their stats, priest lvl, perma-bless etc. If your regular priest dies you cant make a new one, since you still have insane ones.
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April 17th, 2008, 12:54 PM
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Re: Bug thread
BTW, you don't want to rename them hhh, or h3 for that matter. If you do, we might remove the renaming feature from the game
From now on you will rename all your prophets, 'most holy one', holiest of holies', 'holy one', 'most high one' etc. Else you will be banned from all games and all forums with any connection to dominions.
In other words: shame on you!
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April 17th, 2008, 01:34 PM
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First Lieutenant
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Re: Bug thread
Quote:
Edi said:
Loren, no, I have not heard additional reports on that one either. Nor have I had time to look at the games you posted.
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In SP it's a game-killer. If there's nothing you can do to avoid triggering the fortress battle that's it, you have to abandon the game.
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April 17th, 2008, 02:13 PM
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National Security Advisor
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Join Date: Oct 2003
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Re: Bug thread
Large game, late game, isn't it?
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April 17th, 2008, 04:23 PM
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General
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Join Date: Jun 2003
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Re: Bug thread
Quote:
Loren said:
Am I the only one running into the battlefield overload bug? I've posted multiple games that will crash due to it. It was killed some time ago but it came back.
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This might be a problem with a specific battlefield and is not a problem with all battlefields. I have noticed some of the newly added battlefields which didn't exist within Dominions_2 display battlefield magic effects differently... such as astral shield. I never mentioned this earlier because more major issues still exist.
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April 17th, 2008, 07:25 PM
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Join Date: Mar 2007
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Re: Bug thread
Quote:
Kristoffer O said:
They are truly prophets. Just check their stats, priest lvl, perma-bless etc. If your regular priest dies you cant make a new one, since you still have insane ones.
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Yes, they look like prophets and smell like prophets. But I still think they are not really prophets. If they are real prophets, my dominion problems are even worse than I thought they were!
I had an SP game with LA Rlyeh about a year ago, and I seem to remember my real prophet dying, and I was able to make a new real prophet 6 months later even though I had insane prophets. (I think!) I'll see if I can find some time to test this, because I've been wrong many times before!
Quote:
Kristoffer O said:
BTW, you don't want to rename them hhh, or h3 for that matter. If you do, we might remove the renaming feature from the game
From now on you will rename all your prophets, 'most holy one', holiest of holies', 'holy one', 'most high one' etc. Else you will be banned from all games and all forums with any connection to dominions.
In other words: shame on you!
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Don't you know, 'hhh' is just an abbreviation for 'Hallowed Holy Herald'? Or was it 'Holy High Harold'? I can never get it straight.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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