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  #1761  
Old April 18th, 2008, 03:47 AM
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Default Re: Bug thread

Poison Golem (50 Morale) routed and died.
Poison golem routed even with 50 morale and with friendly provinces, he died. There was no "poison golem died in enemy territory" message either.

Poison golem was equipped with those sandals of teleportation and a spirit helm. He was teleporting everwhere and casting lighting bolt. This battle was VS a water queen, btw, so it was 1v1. Poison golem was Niefelheim and Water Queen was mictlan. During the battle, "Niefelheim routed" did appear. After that, the poison golem was still teleporting around. However, the poison golem disappeared from the battle and the battle was over after a few more battle rounds. Poison golem died.

I did this test a few times now. The queen was usually the one who routed. However, I can't recall if that depended on if the queen was attacking or defending a province.

Doing another test, didn't just disappear. It actually DID die in the battle after the "Niefelheim routed" message appeared. It didn't die because of the water queen, it just died.
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  #1762  
Old April 18th, 2008, 03:49 AM
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Default Re: Bug thread

Skull Standard is not functioning
I equipped skull standards on 5 commanders. I gave battle orders (panic)(panic)(panic)(panic)(panic)Cast Spells. During the battle, all they did was attacked. This was a battle vs a single water queen. No commanders casted panic and there was no indication of panic being casted at all.
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  #1763  
Old April 18th, 2008, 04:18 AM
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Default Re: Bug thread

Medusa shield kills stone units.
Medusa shield is killing Enlivened Gargoyles and Envlivened statues. This is confirmed by the fact that 999 damage appears above their heads. Doing tests, it seems that naturally blind units (fire elementals for example) are the only units not affected by Medusa shield. However, units that become blind from afflictions will be effected by the medusa shield.

Doing more tests, I created a battle with Iron Dragon, Crusher, Enlivened Gargoyle, Golem, Enlivened Statue, and a few other constructs. Some died from the medusa shield, others got killed by the queen.
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  #1764  
Old April 18th, 2008, 04:21 AM

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Default Re: Bug thread

Argitoth:

Mindless units stop to exist when turn limit comes. They cannot rout, but they should keep on fighting, not just disappear.
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  #1765  
Old April 18th, 2008, 04:31 AM

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Default Re: Bug thread

Skull standard worked for me yesterday with two normal armies fighting each other. It's possible it just won't cast against a water queen for whatever reason.
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  #1766  
Old April 18th, 2008, 04:37 AM
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Default Re: Bug thread

Sombre, you are probably right. But I think it's a bug that panic doesn't work on the water queen.
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  #1767  
Old April 18th, 2008, 06:31 AM
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Default Re: Bug thread

Quote:
Argitoth said:
Sombre, you are probably right. But I think it's a bug that panic doesn't work on the water queen.
Was she berserk? If not, are you sure they were in range for casting Panic?

Nice find about the innate blind units being immune to Aegis.
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  #1768  
Old April 18th, 2008, 06:43 AM
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Default Re: Bug thread

Quote:
Endoperez said:
Quote:
Argitoth said:
Sombre, you are probably right. But I think it's a bug that panic doesn't work on the water queen.
Was she berserk? If not, are you sure they were in range for casting Panic?

Nice find about the innate blind units being immune to Aegis.
They aren't immune. I tested it with both Blindfighters and Fire Elementals, and they all got petrified eventually. I have no idea what Argitoth did differently in his test.
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  #1769  
Old April 18th, 2008, 06:58 AM
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Default Re: Bug Thread: Discussion

BUG: Wishing for non-unique items removes one instance of that item from somewhere.
Forge an enchanted sword. Wish for "enchanted sword". One existing enchanted sword will disappear. Easy to test with my test mod:

#modname "test"

#selectspell "Wish"
#fatiguecost 100
#researchlevel 0
#pathlevel 0 1
#end
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  #1770  
Old April 18th, 2008, 07:03 AM
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Default Re: Bug Thread: Discussion

One Enchanted Sword will disappear from each nation, actually.
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