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  #1761  
Old February 23rd, 2004, 05:02 AM

Renegade 13 Renegade 13 is offline
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Default Re: STM "Final v1.7.5" Discussion

Haha, no problem with the newbie questions. We were all new once . And some of us still are!

Anyways, The Star Trek Mod v1.5.1 is discussed on this thread, AST mod has its own thread buried somewhere.

As for your other questions, I'm really not too sure.
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Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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  #1762  
Old February 23rd, 2004, 05:42 AM

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Default Re: STM "Final v1.7.5" Discussion

BotF!!! such a great game but i can't get it to run in XP =\


anyways, the mod is nicer than botf in a way - you get significantly more of everything. sadly there's no 3d combat (SE5!). it's good fun though... i'm playing as the federation now and i just conquered the dominion.
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  #1763  
Old February 23rd, 2004, 06:41 AM
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Fyron Fyron is offline
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Default Re: STM "Final v1.7.5" Discussion

Have you tried the XP patch Oogs? It works great in XP for me after I installed it.
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  #1764  
Old February 23rd, 2004, 06:50 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by BlackRose:
Ok, this thread is titled Star Trek Mod V 1.5.1 and was created and is hosted by Atrocities. So did he make both mods? I'm assuming this thread is for the one that plays like Star Trek STNG?

(The Website for ST MOD uses the name William Christopher as the author?)

Which of the two MODS is being discussed primarily on this thread?


ermm, sorry for the annoying new guy questions
Both mods were made by Atrocities. Atrocities Star Trek Mod was made a while before the Star Trek Mod. The Star Trek Mod was based on the ideas that Captain Kwok had for it. He lost all of his work in a hard drive crash, and lost interest in starting over. So, Atrocities took the initiative and recreated the mod.
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  #1765  
Old February 23rd, 2004, 06:33 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by BlackRose:
Ok, this thread is titled Star Trek Mod V 1.5.1 and was created and is hosted by Atrocities. So did he make both mods? I'm assuming this thread is for the one that plays like Star Trek STNG?

(The Website for ST MOD uses the name William Christopher as the author?)

Which of the two MODS is being discussed primarily on this thread?

ermm, sorry for the annoying new guy questions
Fyron did an excellent job of answering this question.

[ February 23, 2004, 16:33: Message edited by: Atrocities ]
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  #1766  
Old February 23rd, 2004, 06:37 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Renegade 13:
Atrocities,

Seems to be a slight research bug. The tech area of "Fighters" has (I think) 4 extra levels which gain you absolutely nothing. The first level gets you fighter life support and cockpit. The remaining 4 levels are nothing.

By the way, the is an absolutely GREAT mod. I've played it for about 6 hours today already Thanks a lot for all the work you've put into it.
Thanks, I will check this out right now. And thanks Renegade 13 for helping answer the new members questions.

In fact, thank you all for being so supportive and help to new members and their questions and thanks agian for all the support, bug reports, suggestions, and such for this mod.
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  #1767  
Old February 23rd, 2004, 06:38 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by oogs:
BotF!!! such a great game but i can't get it to run in XP =\


anyways, the mod is nicer than botf in a way - you get significantly more of everything. sadly there's no 3d combat (SE5!). it's good fun though... i'm playing as the federation now and i just conquered the dominion.
I have it on XP at work (don't tell anyone) just the basic game, runs it dose run slow for some reason
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  #1768  
Old February 23rd, 2004, 06:43 PM

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Default Re: STM "Final v1.7.5" Discussion

ohmigoodness, let's be honest, a lot of us (I'm guessing) probably plopped down $40 for BoTF when it came out...and were terribly dissappointed. All I know is the STM mod for SEIV is the best Level Star Trek game I have ever played.

thanks again for making it.

Alarik

Quote:
Originally posted by mottlee:
quote:
Originally posted by oogs:
BotF!!! such a great game but i can't get it to run in XP =\


anyways, the mod is nicer than botf in a way - you get significantly more of everything. sadly there's no 3d combat (SE5!). it's good fun though... i'm playing as the federation now and i just conquered the dominion.
I have it on XP at work (don't tell anyone) just the basic game, runs it dose run slow for some reason
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  #1769  
Old February 23rd, 2004, 07:16 PM
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Default Re: STM "Final v1.7.5" Discussion

Here is the latest info on the mod. When I get 1.5.5 done I will send a beta of the mod to a few of you for play testing if you want. I would like to wait a while before offically updating the mod as Geo has just recently updated the PBW site to Version 1.5.1 and I do not wish to bother him with a new Version so soon.

I am currently working on Version 1.5.5

======================================
Star Trek Mod v1.5.4 (Thanks Aiken)

1. Changed Vorta Captain I - II Ability # 2
2. Changed Pirate Massive Shield Depleter general group from Weapons to Pirate Weapons
3. Changed Obsidian Order Center IV - V Facility number from 29 to 24
4. Fixed Romulan Sensor Array II will now show up under Romulan Ship technology
5. Fixed Error in General Race Weapons (Had wrong trait number)
6. Changed Tholian Energy Mount now includes Tholian Energy Web I - III
7. Added Pirate Transporter (Takes out Security Stations)
8. Fixed Pirate Shock Troops now work with Troop Weapons and do not count toward ship boarding.
9. Changed Pirate Massive Shield Depleter reload rate from 30 to 5
10. Changed Pirate Massive Engine Destroyer reload rate from 30 to 5
11. Changed Increased range of Pirate Tractor Beam I - III
12. Changed Increased Pirate Plunder Mount Damage Percent to better balance Pirates against other races weapons.
13. Changed Pirate Cloaking Armor slightly to give it a better advantage.
14. Fixed Minor Error in Tech Area file.


Star Trek Mod v1.5.3

1. Changed Swapped Federation Dreadnought and Juggernought images. (Sovereign is now Juggernought) (Thanks DeadZone)
2. Fixed Gravitic Sensors IV will now detect Level 6 cloaking
3. Changed Gravitic Sensors I - IV abilities to conform to FIX in Gravitic Sensors IV.
4. Added Sensors 6 Requirement to Gravitic Sensors I - IV
5. Changed Description of Federation Galaxy X Mount to read as Dreadnought rather than Juggernought.
6. Changed Borg Repair Drone I - III Family number to end conflict with Damage Control Components (Thanks Russ)


Star Trek Mod v1.5.2 (1.5.1.1 fix)

1. Fixed SystemTypes had an erroneous file entry, removed it.
2. Changed SectTypes.txt to FQM D. (So that the Star Trek Map will work)
3. Fixed Spelling error of Senate in Federation / TMP race files. (Thanks Sabin)
4. Added New Main images by TNZ for 8472, Borg, Breen, Dominion, Federation, Ferengi, Klingon, Romulan, and Tholian races.
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  #1770  
Old February 23rd, 2004, 08:26 PM

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Default Re: STM "Final v1.7.5" Discussion

Thanks for the report Atrocities--looks great)
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