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April 18th, 2008, 01:08 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
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Re: Bug thread
Quote:
Endoperez said:Was she berserk? If not, are you sure they were in range for casting Panic?
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Queen was not berserk, no ability to go berserk, no spells for berserk at the time. They all died in melee with the water queen. They were DEFINITELY in range.
Quote:
vfb said:They aren't immune. I tested it with both Blindfighters and Fire Elementals, and they all got petrified eventually. I have no idea what Argitoth did differently in his test.
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Eventually? So it took a really long time? Well maybe my battles just weren't long enough.
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April 18th, 2008, 07:33 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Bug thread
I'm looking at a battle. Someone cast a battlefield enchantment, I'm looking at the description of it:
Natuaral Rain
....
No description available.
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April 18th, 2008, 07:48 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
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Re: Bug thread
Bug: Curse of Stones fizzles.
This happened to me twice during the game Uakari that's running now. I've tried to cast the spell three times. One time, it worked fine and helped me win. The other two times were failures: The casting attempt would darken the screen for a short time, but no star icon would appear for the spell, and the enemies would not become extra-fatigued (as far as I could tell).
The second time this happened, it appeared that the Curse of Stones casting happened during the same battle round as another spell-casting; this is similar to behavior I reported a few weeks ago (concerning a failure to cast Call Horror).
I'll attach a .trn file. The game uses the Tomb Kings, Arga Dis, and Skaven mods.
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April 20th, 2008, 10:13 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Thanked 73 Times in 49 Posts
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Re: Bug thread
Edi:
Did you get any comment about mindless commanders [Golem] vanishing when turn limit comes in battle? I don't believe it is WAD.
I have lost golem with heroic toughness, equipped with sickle, lucky coin, stashine skullcap, robe of invulnerability, boots of quicckness, amulet of resilience and antimagic together with 30 death gems from sickle... just because there were few troops left that he did not manage to kill withing 50 turns.
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April 20th, 2008, 10:54 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: Bug thread
Yeah, I saw that. I've also discussed it with someone else earlier, but whether or not it's WAD is not something I an answer. I need KO or JK to clarify that.
So far the point about mindless units not retreating from battle but going poof makes sense, because commanders behave a bit differently than normal units and there are no mindless commanders except golems. Golems also state they never retreat in the description.
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April 20th, 2008, 11:17 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Bug thread
I can agree with troops, but commander is commander. He shouldn't be killed just because he was too slow in killing. And there is absolutely no description on him that gives any hints that something like that may happen.
OH, there is also another thing:
I have sent Horror on province X where there was one wraith lord, horror lost.
After that in normal battles stage I attacked province Y, which is 3 province away [plans, mountains] from X and I have met the same wraith lord.
That 2 provinces between X and Y have been conquered by me in magic battles stage. How could he move there?
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April 20th, 2008, 11:51 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Thanked 153 Times in 101 Posts
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Re: Bug thread
Quote:
Zeldor said:
That 2 provinces between X and Y have been conquered by me in magic battles stage. How could he move there?
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Movement was set and checked when the movement was still possible. The fact that you conquered the in-between provinces "before it could move" doesn't have any mechanical effect.
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April 20th, 2008, 12:57 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: Bug thread
Zeldor, you are ignoring game mechanics.
1) Mindless units do not retreat from battle. If left without leadership, they die.
2) Combat ends after 75 turns with attackers dying if left on battlefield
3) Golems will never retreat from battle (as per description AND per mindlessness, because he has 50 morale and leads himself)
1+2+3 = attacking Golem dies automatically when turn 75 autorout death is reached. According to the game mechanics, this is WAD. Whether there should be some exceptions built to take this into account is another question entirely, but this is NOT an automatic bug!
As for the wraithlord, was that the same wraithlord or another wraithlord with the same equipment? And were there alternate routes from A to B?
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April 20th, 2008, 01:00 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
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Re: Bug thread
Edi:
Attacking Golem dies on turn 50, not 75. When normal troops would start to retreat due to turn limit, Golem vanishes, instead of fighting till turn 75.
And second situation:
There were alternate routes, but 1st would be 2 water provinces and 2nd would be 4 provinces away, not 3. And yeah, the same, unless he can have the same name and carry the same artifact
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April 20th, 2008, 01:06 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Bug thread
Hmm, then it looks like the turn 50 autorout kills all mindless units on the battlefield. It still falls under the mechanics, just earlier. It still needs clarification from IW.
Endo is probably right about the movement.
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