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February 23rd, 2004, 11:05 PM
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Corporal
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Join Date: Feb 2004
Location: Canada
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Re: STM "Final v1.7.5" Discussion
Thanks for all the swift replies  The reason why I was so confused is the AST Website (or where the mod is hosted) looks and feels updated while the ST Mod website looks a little run down with all the broken links
Anyhow as I said I was a big fan of BoTF (modded BoTF that is!) and i'm thrilled to come upon a project like this one! It looks fantastic, let me add my kudos to the author!
Oh and for those who cannot get botf to run try this http://members.aon.at/zelli/others.htm and download the XP fix, I'd also reccomend downloading the Building Mod as it is very well done and can make the game much better than the original ever was
Well now I just have to patiently wait for my game to be shipped... (hard game to find and more expensive that I would have thought!)
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February 24th, 2004, 01:52 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
I will run an update on the ST site and fix the bad links.
Thanks, and welcome to the game.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 24th, 2004, 01:53 AM
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General
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Re: STM "Final v1.7.5" Discussion
Atrocities,
Thought I'd remind you about the problem with the Klingon Advanced Cloaking Device. There's no scanner that can penetrate it!! You might already be aware of this, I simply didn't see it in your list of revisions, and thought I'd remind you in case you forgot about it
Great mod, and thanks for all the work you've put into it.
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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February 24th, 2004, 02:01 AM
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Corporal
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Re: STM "Final v1.7.5" Discussion
I would also make an reminder that I have found more spelling mistakes, which are not listed in the change list.
__________________
Games played: Baldur's Gate, Baldur's Gate II, Planescape - Torment, Fallout 2, Super Robot Wars 3(English translation), Final Fantasy IV(Fan-translated version) Final Fantasy VI, Final Fantasy - Mystic Quest, Dragonball Z: Legend of the Super Saiyan, DBTC, X-COM, Deus Ex, Thief I+II, Space Empires IV, Homeworld, Star Trek - 25th Anniversary, Age of Empires II, Freespace 2, Sonic & Knuckles, Super Mario All Stars + World, Super Mario Wolrd 2, Super Mario RPG, Laxius Power, Romancing Walker, Avernum 2, Geneforge, Diablo, Starcraft+Expansion, Uplink: The Hacker Elite, Space Empires IV Gold, Jagged Alliance II, Megaman 7, Megaman & Bass, Megaman X, Megaman X2, Megaman X3, Megaman Zero, Megaman Zero 2, Myst, Aliens VS Predator 2...the list goes on.
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February 24th, 2004, 02:09 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: STM "Final v1.7.5" Discussion
Thanks for the BOTF link. It is good to know that site is still up and running. I remember it from when I was a member at TOP. Thanks for the link.
Man proofing the Speech files is proving to be a lot of work.
What I would like to do is discuss capturable technology. I would like to add some to the game, IE each race has at least two capturable techs, say for 8472, and the borg. I would like to give the Borg a better advantage at capturing technology if possible.
My logic behind this is simple, I am lazy and do not want to do it. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 24th, 2004, 03:18 AM
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Sergeant
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Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
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Re: STM "Final v1.7.5" Discussion
This is by far one of the most in depth and refreshing mods out there. I thank all that worked on this and gave life again to SEIVG.
I'm curious why all of the empire files have natural merchants as a culture trait? I may have overlooked this in the update readme.
Also curiuos if there is a particular quadrant type that is computer player friendly for this mod?
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February 24th, 2004, 03:18 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Atrocities:
What I would like to do is discuss capturable technology. I would like to add some to the game, IE each race has at least two capturable techs, say for 8472, and the borg. I would like to give the Borg a better advantage at capturing technology if possible.
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The trick here I think would be to make whatever the component is that can be captured usefull enough so that people will actually research it and put them on a ship.
As far as the Borg go you would just have to make them better at capturing ships. Maybe cheaper boarding parties and shield depleting weapoins?
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February 24th, 2004, 03:18 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Tnarg:
Also curiuos if there is a particular quadrant type that is computer player friendly for this mod?
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Try Paradise.
[ February 24, 2004, 01:27: Message edited by: Imperator Fyron ]
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February 24th, 2004, 03:43 AM
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Corporal
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Join Date: Feb 2004
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Re: STM "Final v1.7.5" Discussion
I would prefer that all technology would be capturable. However, that can come later, since it would take time for Atrocities to become used to this particular aspect of the game's mechanics.
As for the Borg, how about tractor beam/repulsor weapons that are specifically adjusted to destroy engines, security stations, and self-destruct devices?
I dislike the Federation's point-defense cannons which seem unable to do much against a fighter.(Actually, it seems the fighters structure is too strong, which if toned down a bit, can probably be better balanced.)
__________________
Games played: Baldur's Gate, Baldur's Gate II, Planescape - Torment, Fallout 2, Super Robot Wars 3(English translation), Final Fantasy IV(Fan-translated version) Final Fantasy VI, Final Fantasy - Mystic Quest, Dragonball Z: Legend of the Super Saiyan, DBTC, X-COM, Deus Ex, Thief I+II, Space Empires IV, Homeworld, Star Trek - 25th Anniversary, Age of Empires II, Freespace 2, Sonic & Knuckles, Super Mario All Stars + World, Super Mario Wolrd 2, Super Mario RPG, Laxius Power, Romancing Walker, Avernum 2, Geneforge, Diablo, Starcraft+Expansion, Uplink: The Hacker Elite, Space Empires IV Gold, Jagged Alliance II, Megaman 7, Megaman & Bass, Megaman X, Megaman X2, Megaman X3, Megaman Zero, Megaman Zero 2, Myst, Aliens VS Predator 2...the list goes on.
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February 24th, 2004, 11:43 AM
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Corporal
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Join Date: Feb 2004
Location: Canada
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Re: STM "Final v1.7.5" Discussion
Wow, i'm glued to this thread and all its associated links!
Atrocities i've read just about everything about you (not to be creepy!) Including this entire thread, your entire revisions lists, your entire web site Updates. Inspiring work  I know what your going through, I just did a full on Lord of the Rings mod for Age of Wonders II Shadow Magic including Map/Portrait/Custom blah blah blah!
Anyhow your amazing  I've sat through a bizillion dead end BoTF mods that never quite delivered and even made a few of my own, (ever get the name conVersion mod?! it dissapeared when i my hd got fragged by a virus but it converted all the english names for ships in BoTF to Cardassian, Romulan and also redid the Federation ship names ala Kwok  ) Well i'm salivating while waiting for my SEIV Gold to show up (T minus 7-10 Business days and counting!)
I suppose i didnt need to post anything again but as a mod maker you tend to love the occasional (or frequent) pat on the back!
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