|
|
|
|
|
December 29th, 2004, 10:39 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: SE5, Tell Aaron what\'s on your Wish List
To many mounts. The components need to have a key or something that allows the modder to set the hull type and cost. If the component is mounted to specified hull then X cost, if not, then Y cost. (If allowed for any other hull at all.)
Also we need the ability to specify for each hull mandatory components that must be added in addition to the current Bridge, Life support, etc ones.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|
December 29th, 2004, 01:28 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
Atrocities said:
To many mounts. The components need to have a key or something that allows the modder to set the hull type and cost. If the component is mounted to specified hull then X cost, if not, then Y cost. (If allowed for any other hull at all.)
Also we need the ability to specify for each hull mandatory components that must be added in addition to the current Bridge, Life support, etc ones.
|
This is why I suggested to MM that mounts be changed to attach to each given hull type, and/or even the mounting point, rather than being 'generic' and kept in a single list. We will have literally thousands of mounts in SE V given all the special situations we want to create. Instead of having to go to a seperate menu to get available mounts in ship design, you should be able to right-click on the component and select from a list of mounts that can be used on this component in this location.
Hopefully the 'requirements' and 'exclusions' that were promised in SE IV but never implemented will also be finished for SE V.
|
December 30th, 2004, 09:24 AM
|
|
Colonel
|
|
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE5, Tell Aaron what\'s on your Wish List
Supply transfer:
Not automatically within a fleet like in SE IV but manually as for cargo. This would also allow to fleet units like drones without allowing them to be resupplied: transfer of supplies from/to each vehicle type could be allowed or not in the vehicle text file.
|
December 30th, 2004, 12:15 PM
|
|
Captain
|
|
Join Date: Nov 2003
Location: At work or sleeping
Posts: 821
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: SE5, Tell Aaron what\'s on your Wish List
As this thread continues to explode with information, I wonder if Aaron's migraine follows suit?
Turin
__________________
Aa Turam Empire
Geekdom is eternal... you will be assimilated... resistance is futile.
A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp
'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al
"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
|
December 30th, 2004, 01:34 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
Atrocities said:
To many mounts. The components need to have a key or something that allows the modder to set the hull type and cost. If the component is mounted to specified hull then X cost, if not, then Y cost. (If allowed for any other hull at all.)
Also we need the ability to specify for each hull mandatory components that must be added in addition to the current Bridge, Life support, etc ones.
|
Oooh, and arbitrary penalties for losing them!
Supply leaks, shield depletion each round in combat, only AI orders allowed (for destroyed radio/comms).
__________________
Things you want:
|
December 30th, 2004, 05:57 PM
|
|
Captain
|
|
Join Date: Apr 2003
Location: Burnaby
Posts: 995
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
Atrocities said:
To many mounts. The components need to have a key or something that allows the modder to set the hull type and cost. If the component is mounted to specified hull then X cost, if not, then Y cost. (If allowed for any other hull at all.)
Also we need the ability to specify for each hull mandatory components that must be added in addition to the current Bridge, Life support, etc ones.
|
I think there should be an 'Allowed Hulls' option as well so we can create components that can only be mounted on certain hulls. It'd also be a bit easier than using Min/Max Tonnage, if one wanted to create a component that could only be placed on say, an Escort or Dreadnought, but nothing in between.
__________________
Suction feet are not to be trifled with!
|
December 30th, 2004, 07:55 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: SE5, Tell Aaron what\'s on your Wish List
I would like to see the ability for a SUPPLY BASE to be able to resupply a ship much like a Resupply Facility does.
(I wonder if I can attack the facility ability to a component?)
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|
December 30th, 2004, 09:31 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
Atrocities said:
I would like to see the ability for a SUPPLY BASE to be able to resupply a ship much like a Resupply Facility does.
(I wonder if I can attack the facility ability to a component?)
|
Yes, we wanted this very badly in SE IV. Let's hope that SE V allows us to have resupply and 'ordnance' available from bases as easily as from planets, since he has already stated that so many other wishes like facilites and colonies in space structures have been implemented.
|
December 31st, 2004, 01:09 PM
|
|
Captain
|
|
Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: SE5, Tell Aaron what\'s on your Wish List
A few things I would like to see in SEV:
1) Since it was announced that detection/line of sight is going to be distance based, then it will allow for a 'fog of war' effect. Basically you will only be able to see what is currently in range of any sensors/scanners you have available, and in case of stellar objects, it will be visible when you first come into 'scanning' range of the object, and will only get updates of changes to object if there is a 'scanner' within range when viewing. This in conjunction with the ability to set cloak Ratings for Warp Points would allow hidden WP's or WP's that have to be searched for with specific sensors...
2) A second dialog box for when launching units (mines, drones, fighters, satellites, etc...) that will allow you to launch a specific amount of the unit when launching, up to the max launch limit of the component.
3) Yes a supply component that we can put on bases so we can have supply points would be great as well.
Kana
|
December 31st, 2004, 02:28 PM
|
Corporal
|
|
Join Date: Feb 2001
Location: Calgary, Canada
Posts: 57
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE5, Tell Aaron what\'s on your Wish List
This has probably already been said but in regards to supply, have only planets have unlimited supplies. Bases/Ships can still have components like the quantum reactor, but instead of the supply showing as unlimited, have a finite amount that gets fully recharged every turn. The Quantum Reactor would sill add to the supply pool for the ship/base.
This way, you can't have a small space station being able to refuel and entire 100 ship fleet in one turn, because realistically, where would they all dock? In this case it would take a little longer due to the amount of supplies the station has each turn.
Hope this made sense
__________________
There is a theory which states that if ever anyone discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarrely inexeplicable.
There is another theory which states that this has already happened.
- Hitch Hiker's Guide to the Galaxy - Douglas Adams
http://admgrover.tripod.com
MSN ID k_grover@hotmail.com
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|