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  #171  
Old January 20th, 2005, 01:57 AM
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Default Re: Invasion! Beta 0.41 Released!

You'll find that modding can consum your life. Be warned.
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  #172  
Old January 20th, 2005, 02:27 PM
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Default Re: Invasion! Beta 0.41 Released!

OK, so how many racial points do we get in this PBW game? I'm itching to make my .emp file but that's holding me back
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  #173  
Old January 20th, 2005, 06:52 PM
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Default Re: Invasion! Beta 0.41 Released!

5000, you should read the game description in PBW. Also make sure you read the Monsters rules text file included in Invasion! also 0.41 came with a 5000 point monster template race if you want to use that as a base.
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You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

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Get the newest Version of Invasion! here: http://www.secenter.org/

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  #174  
Old January 20th, 2005, 08:57 PM
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Default Re: Invasion! Beta 0.41 Released!

It said "0, 2000, 3000, 5000"
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  #175  
Old January 21st, 2005, 06:20 PM
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Default Re: Invasion! Beta 0.41 Released!

Thats weird, I will get it fixed then thank you for telling me.
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You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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  #176  
Old January 22nd, 2005, 05:56 PM
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Default Re: Invasion! Beta 0.41 Released!

CW - I am working with the new Invasion mod - found a few typos - I will send them to you PM..
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  #177  
Old January 22nd, 2005, 08:34 PM
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Default Re: Invasion! Beta 0.41 Released!

Thanks and make sure you join the new Invasion! PBW game.
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You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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  #178  
Old January 24th, 2005, 03:39 PM
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Default Re: Invasion! Mod Discussion Beta 0.41

Joined the game... Who else is out there?
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  #179  
Old February 26th, 2005, 10:43 PM
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Default Re: Invasion! Mod Discussion Beta 0.41

Alright everyone the Invasion! PBW game has started. Get those turns uploaded.
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You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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  #180  
Old May 8th, 2005, 06:15 PM
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Default Invasion! Beta 0.46 has been released!

Invasion! Beta 0.46

It can be downloaded here: http://www.secenter.org/Invasion.rar

This is the first full public release since Beta 0.41
All of the beta testers have been hard at work finding all of the bugs and I feel we have reached a point where a full release is in order.

Change List:

Beta 0.46
Removed warhead weapon abilities from supply storage items
Rebalanced some hull sizes
Changed Point Defense Cannon reload rate to 2
Changed Wave Motion Gun reload rate to 2
Changed Planetary Napalm 3x damage and 15 reload rate
Changed Small Cluster Bombs 3x damage and 15 reload rate
Updated Planetary Cloaking Device description to reflect SE4 1.91 abilities
Raised starting tech level for many areas
Added Warp Weapons to the tech requirement for Quantum Warp Missiles
Updated modinfo.txt, FAQ.txt, and Generic Space Monster Rules for PBW.txt
Took full damage for Chemical and Massive Chemical Lasers out to full range
Fixed typo in Temporal Space Yard II
Renamed a few things and lots of other small changes

Beta 0.45, 045a
Gave monsters ECM & Combat Sensor Abilities
Gave the monster armor and skin the ability to block engine destroying weapons
Finally implemented the Monster Yard

Beta 0.44, 0.44a
Rebalanced Monster Facilities
Rebalanced Monster Components
Rebalanced Monster Hulls
Fixed Neural Core Upgrade Problem
Raised Monster Evolution Cost
Raised Shield Points on Massive Planetary Shield
Raised Shield Points of System Capital Complex
Fixed Chemical Laser
Raised Population Hit Points
Lowered Cost to Upgrade Facilities

Beta 0.43
Fixed Component(s): Shield Generators
Raised Movement of Monsters
Fixed Light Colony Ship Short Name
Fixed Roman Numeral on Titanium Armor II and on many other armor components
Fixed Cost of Monster Shields

Beta 0.42
Updated Monster rules text file so it now allows the use of natural merchants
Changed Monster Cloak so it uses normal cloaking abilities
Changed Monster PD so it cannot be used on drones
Fixed Chemical Lasers being in the wrong component family
Fixed monster PD and Neural Core having the same image
Raised Cost of Monster Evolution
Major Monster rebalance changes to numerous to list
Lower points generated by Science Lab and intelligence counterpart components
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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