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October 16th, 2001, 11:04 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Some of my ideas and questions
The requirements merely indicate howmany are required for a legal design.
In actual use, ships with 1 or more functional lifesupports run at full capacity, and ships with zero functional lifesupports move at 1/4 speed.
Since you're modifying the hulls anyways, you could set the lifesupport requirement to zero or one, and it would be satisfied by the built-in hull ability.
My reason for leaving the requirements as-is, is that I consider the racial trait description as "Vaccuum Exposure Resistance", not "Lives in outer space".
Ie: crew members can survive being in a vaccuum for extended periods, but not indefinitely.
Thus, they can finish the battle using supplies stored inside their bodies, or in always-on environmental suits.
Additionally, the crew would have to have the ability to hibernate until the ship is repaired or another combat situation arises.
They can still fly home at full speed, since most of the crew is not required to run the engines.
In fact, I will increase the lifesupport requirements of all the hulls by one, so Escorts require two. The escort's requirement will be satisfied by the addition of one LS to the hull's LS, resulting in a normal escort which is not hampered by the loss of its LS component.
In order to make the racial trait more useful, I might do the same with crew quarters. Total trait cost, maybe 250 points.
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October 17th, 2001, 04:55 PM
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Brigadier General
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Location: Ohio, USA
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Re: Some of my ideas and questions
quote: "the only difficulty is that it is not limited to vacuum breathers"
SJ, sounds like your rockin and rollin, any ideas on how it might be changed to only vacuum breathers, in order that not all would have it??
just some ideas mac[/b]
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
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October 24th, 2001, 11:14 PM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: Some of my ideas and questions
new new new!
Components:
Venom cannon:for bugs
bolter:for infantry and their is a ship Version
Lasguns:fer troops
Racial Traits:
Emotional puppeteers:not from ringwolrd thinmk foundation and the mule puppeteers they have a always happy populas and their crew quarters and bridges can stop a ship from firing for 1 turn and some specieal intel.
god emporer:youre populas views you as a god so they work harder and are happier.
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October 24th, 2001, 11:29 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Some of my ideas and questions
quote: SJ, sounds like your rockin and rollin, any ideas on how it might be changed to only vacuum breathers, in order that not all would have it??
There is absolutely no precedent for something like this, so I have no idea.
The only way I can think of right now is to have somebody inspect all the races for compliance with the "only vaccuum breathers can have this" rule before the game starts.
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October 25th, 2001, 12:58 AM
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First Lieutenant
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Re: Some of my ideas and questions
.... as i said before my mod requires honesty and is based on the trust system.i agree if you will play it Online it most definitly requires a referee as their are so many ways to exploit it.but if played properly it will definitly provide the most realistic se4 expereince out there!
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October 25th, 2001, 01:15 AM
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First Lieutenant
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Re: Some of my ideas and questions
is their a way i can make a event witch causes a planet to rebal and form anew empire for no reason of course i wi;ll make one up like one man gets too much power,the mule etc etc
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October 25th, 2001, 02:58 AM
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Shrapnel Fanatic
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Re: Some of my ideas and questions
You could try copying stuff from the PPP/whatchamacallit intel op, (where the planet dosen't join the attacking empire), and see if that ability can be used in a random event.
It would be kinda funny if you could put that ability into a ship/component . The planet that built the ship immediately breaks away from your empire, and any other planets that the ship visits will also break away from their owners (friend or foe)
It would be like a MAD situation, except that nobody actually dies!
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October 25th, 2001, 11:10 PM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: Some of my ideas and questions
Kodos,
For your "Bugs" how about 'Neurotoxin bLastomeres' - could be a venomous missle that either:
1) destroys only living components (life support, crew quarters, boarding parties, defence parties. All biological components?).
OR
2) freezes any ship activities for a full round (master computer/computer core units not affected).
Jimbob
[This message has been edited by jimbob (edited 25 October 2001).]
[This message has been edited by jimbob (edited 25 October 2001).]
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Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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October 26th, 2001, 12:52 AM
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First Lieutenant
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Re: Some of my ideas and questions
i would love to unfortenetly its not possible,sj about what ya said im going to make that for the emotional puppeteers they will make a planet rebel in one turn!
------------------
Some rule some serve
some declare wars some
fight them
i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..
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October 26th, 2001, 02:14 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Some of my ideas and questions
I don't even know whether you could put the intel op effect into a component or hull. Be sure to test first!
That was just a wild idea.
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