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  #171  
Old May 2nd, 2003, 02:40 AM

Gryphin Gryphin is offline
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Default Re: Challenge Match

slynky, hmm, 287 floating point Posts. (till you respond). Wonder if you know the signifigance of the number.
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  #172  
Old May 2nd, 2003, 02:49 AM
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Default Re: Challenge Match

Quote:
Originally posted by Gryphin:
slynky, hmm, 287 floating point Posts. (till you respond). Wonder if you know the signifigance of the number.
You confuse me. LOL.

Not sure about the Posts, but 287 used to be the math co-processor to the 286 chip, right? If I'm wrong, then I lose my IT license (might be a blessing...LOL).

So, otherwise, I need help!
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  #173  
Old May 2nd, 2003, 03:04 AM

Gryphin Gryphin is offline
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Default Re: Challenge Match

Slynky, you are older than I thought. (or have read far too much)
That was what I was referring too.

What kind of IT do you do?
Mostly I do "Desktop Support". I have no control over the Network level stuff except to grant access. Mostly it is software install, support, printers, setup etc.. My favorite part is "Allocation of Resourses"
My favorite expresion:
"I know where your data is. I know where your backups are"
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  #174  
Old May 2nd, 2003, 03:38 AM

Gryphin Gryphin is offline
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Default Re: Challenge Match

Slynky vs Gryphin Phun Gam
Here are my thoughts
Synky vs Gryphin Match
Starting resources: 20000
Starting planets: 5
Home planet value: Good
Score display: All
Technology level: Medium
Racial points: 5k
Quadrant type: Dense Threaded Spiral
Quadrant size: Less than 100
Event frequency: None
Event severity: NA
Technology cost: Medium
No ruins on planets
No: Intel – Not even Counter Intel for protection from the AI
No: Deliberate Planet Glassing. No Weapons of Mass Planetary Destruction. So no Planet or sun busters, Plague, Napalm, etc..You must try to capture planets. This includes against the AI. Home worlds you can blockade. (Bet you have never played that way).
No: - Mines, Repair, Ship Capture, These techs will remain available to the AI. You can build Mine Sweepers.
Victory conditions: Two Halve Phun
Maximum units: MAX
Maximum ships: MAX
Computer players: United Floral and Toron
Other game settings:
36 Hour Fully automatic turns with a sincere effort to keep it to 24.
Required:
You supply 45 system names for the map.
- The names can not be hard to read combinations of use non English characters.

No trading, gifting or treaties with the AI.

[ May 02, 2003, 02:39: Message edited by: Gryphin ]
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  #175  
Old May 2nd, 2003, 03:47 AM
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Default Re: Challenge Match

Reply...

"you are soooo dead!"

This is MY game!

45 names? EASY

A few notes:

(1) How do you want the names?

(2) Post updates in this thread called, "Fun Challenge".

(OK, done with the false bravado...down to business)
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  #176  
Old May 2nd, 2003, 05:20 AM
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Default Re: Challenge Match

Lord Ithis woke from his traditional dreams of galactic conquest and scratched his (deleted).

He struggled with the "sandman" and reached for his handmote.

"Hmmmmm. Chane and Asmala were active, VERY active. That was good."

He smiled.

Still rubbing the sleep from his eyes, he reached to his bed-table for his usual meal of organic nutrients. He smiled as he extracted a Thrilbim from its cracked shell.

Moving to an upright position on his grav-bed, he dropped the morsel on his waiting tongue and pulled it in with a peasent-like maneuver. Wiped the juice from his lips and inspected the tray for more tidbits.

But war loomed and he fought his hunger for delicacies. A more important thought grasped his attention.

"Ithion! ON!" He commanded. Yes, he was a bit egotistical but naming the WarComp after his name wasn't the biggest sin of his. "Where ARE Chane and Asmala?", he queried.

"Location Unknown"

"CONFOUNDRALS!" He nearly screamed. Hadn't he hired ancient mystics to supply him with movements and locations? He stomped across his quarters while scratching his (deleted).

Heads would roll!
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  #177  
Old May 4th, 2003, 05:48 PM
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Default Re: Challenge Match

"They know where we are!" The tone of Emperor Asmala's voice betrayed his concern.

Lord Ithis threw the irratating Rubic's Cube on the floor and spoke harshly. "Ithion ON. Comm channel ON."

Asmala's 3D image appeared. "We were scouting new outPosts to colonize and encountered a ship of the Pootopian Empire. They are nearer than we calculated! We need warships to this sector immediately."

Ithis peered into the image. Silence ensued.

"Ithis, you don't seem to undertand! They have ancient mystics in their charge! They know all the start charts!"

Ithis stared blankly.

"Ithis, DO YOU COPY THIS TRANSMISSION?"

Lord Ithis paused, scratched his (deleted), and replied, "I'll contact Lord Chane. His fleets are nearby."

He terminated communications, picked a particularly annoying booger from his nose, scratched again, and turned his attention to the discarded Rubic's Cube again.
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  #178  
Old May 11th, 2003, 06:28 AM
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Default Re: Challenge Match

Communique: Sub-channel coded (voice)
Origin: Yabu System (Path Layer)
To: KaRellan Fleet Commander

"Our orders to lay mines in the designated sectors of the Yabu system are keyed and locked. Travel progressing as planned. Wait! Medium proximity scan showing debris in our path. No! Wait! I'm scan-closing now...

NO! It can't be! Commander, it isn't debris at all. It appears to be fast-moving figh......"

EOT

Lord Ithis smashed his Rubic's cube onto the op-desk. Apparently, idiots were in the wrong command positions. THIS, he would rectify!
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  #179  
Old May 13th, 2003, 08:43 PM
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Default Re: Challenge Match

I'm going to try to load the game on W2K in the Alabama office I'm working in and see if it will run so I can do my turn from here.
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  #180  
Old May 14th, 2003, 07:15 PM
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Default Re: Challenge Match

Slynky, I appreciate the updates Sounds like its turning out to be a good game.

Just curious, what turn/year is it? Of course, I'd like to know more, but I can't think of much else to ask that wouldn't give secrets away Guess I'll just have to wait for the post-game.
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