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July 17th, 2007, 03:45 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Afterthought - Random Nations, Middle Era (Sig
Send me a PM right before you leave. My memory has been crappy lately... but I'll see what I can do
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July 17th, 2007, 05:36 PM
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Corporal
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Join Date: Oct 2001
Posts: 78
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Afterthought - Random Nations, Middle Era (Sig
Will do Velusion. Thanks!
My memory is the same sometimes..
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July 22nd, 2007, 06:14 PM
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Second Lieutenant
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Join Date: Oct 2003
Posts: 477
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Afterthought - Random Nations, Middle Era (Sig
Any chance of a time extension? This game is getting quite complicated.
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July 22nd, 2007, 06:34 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Afterthought - Random Nations, Middle Era (Sig
extension as in - extend the game turn permenently?
BTW what nation is Sleet?
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July 23rd, 2007, 12:47 AM
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Corporal
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Join Date: Oct 2001
Posts: 78
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Afterthought - Random Nations, Middle Era (Sig
Sub for Atlantis.
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July 24th, 2007, 02:00 PM
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Sergeant
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Join Date: Jan 2007
Location: Poznań, Poland
Posts: 340
Thanks: 1
Thanked 5 Times in 4 Posts
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Re: Afterthought - Random Nations, Middle Era (Sig
This is amazing. I was ready to set myself to AI already a few turns ago, after losing all my castles, most provinces and pretty much every summoned creatures except a few under equipped Tartarians, and now my revenge pillaging armies not only managed to raise unrest in several of Bandar Log provinces to 500 and leave only quarter of their population alive, they managed to catch their Oracle pretender, kill her and so take out the his global Eyes of God
And i hope R'lyeh likes his new lands, pillaged and with most labs burned to the ground
Going out with a bang sure is fun
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July 24th, 2007, 02:11 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Afterthought - Random Nations, Middle Era (Sig
Yep, even with 0 taxes there is a good chance this game will be over before those provinces are good for anything other than gems. Good thing that's all I really wanted them for or I'd be considerably irritated.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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July 24th, 2007, 02:22 PM
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Sergeant
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Join Date: Jan 2007
Location: Poznań, Poland
Posts: 340
Thanks: 1
Thanked 5 Times in 4 Posts
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Re: Afterthought - Random Nations, Middle Era (Sig
If there was a way to raze magical sites, they would be good for nothing, trust me
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July 27th, 2007, 04:27 PM
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Corporal
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Join Date: Oct 2001
Posts: 78
Thanks: 0
Thanked 0 Times in 0 Posts
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Afterthought - Random Nations, Middle Era
Atlantian lands are now becoming part of Unknown Kadath. Our quests to become insane enough.
We are having some fun trying out wild and crazy spells as well as some not so sane strategies.
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July 27th, 2007, 04:36 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Afterthought - Random Nations, Middle Era
*sigh*, you're supposed to go insane when LA R'yleh invades you, not MA! People's kings just seem to go insane when I step over their border. I'll have to try and swallow you whole before you can do too much damage.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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