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October 8th, 2008, 06:46 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Warhammer Nation: Lizardmen - v0.3 update
Awesome.
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October 8th, 2008, 06:57 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: Warhammer Nation: Lizardmen - v0.3 update
Oof, research malus 2 on the shaman is quite harsh. The ones with nature instead of astral will be quite painfully useless.
Still, despite my endless complaining, thanks very much for adding them!
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October 8th, 2008, 07:00 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: Warhammer Nation: Lizardmen - v0.3 update
Ouch, skink priest has gone up to 90 gold! Aah! The 70-gold priests were my favourite thing!
This will call for some serious strategy rethinks. Are you sure they should be so expensive? They're not exactly powerful in anything less than very large numbers.
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October 8th, 2008, 07:01 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Warhammer Nation: Lizardmen - v0.3 update
Llama you are spamming ban your self
__________________
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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October 8th, 2008, 07:03 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: Warhammer Nation: Lizardmen - v0.3 update
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October 8th, 2008, 07:30 PM
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General
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Join Date: Oct 2007
Posts: 3,007
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Thanked 206 Times in 159 Posts
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Re: Warhammer Nation: Lizardmen - v0.3 update
The skink priests were actually 90 gold in the last version too.
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October 8th, 2008, 07:31 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: Warhammer Nation: Lizardmen - v0.3 update
Really? Obviously I've cracked. Ah well.
Apologies for the overexcitable spamming Sombre.
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October 9th, 2008, 02:52 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Warhammer Nation: Lizardmen - v0.3 update
A wild llama was sighted kicking and braying. Unrest has increased by 10!
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October 9th, 2008, 05:57 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
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Re: Warhammer Nation: Lizardmen - v0.3 update
/me hands Sombre a Rat Tail.
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October 9th, 2008, 05:58 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Warhammer Nation: Lizardmen - v0.3 update
Eep!
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