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May 11th, 2007, 12:01 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Perpetuality - The 62 Player MegaGame (Signup)
Quote:
DrPraetorious said:
I'll set stuff up after john stewart.
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Well if you are going to do that you'll have to partake in Colbert as well...
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May 11th, 2007, 12:07 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Perpetuality - The 62 Player MegaGame (Signup)
Final Vote Tally:
Should we ban Utterdark? 16 Yes, 30 No
Should we ban Arcane Nexus? 41 Yes, 9 No
What should the research speed be? 26 Difficult, 21 Very Difficult
What age should the indys be? 11 Early, 22 Middle, 2 Late
So Arcane Nexus is the only spell that is BANNED. If someone can make that into a mod that will ban AN we will use it , otherwise we'll just make it a rule.
I was surprised that the "difficult" research setting caught up and surpassed the VD setting by so much (which was leading for awhile).
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May 11th, 2007, 12:08 AM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Perpetuality - The 62 Player MegaGame (Signup)
Very cool. I am very excited about this game. Thanks for taking this endeavor on Velusion, and thank you Dr.P for doing the behind the scenes work on the map. I am really looking forward to it.
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BLAH BLAH BLAH BLAH NEXT TURN.
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May 11th, 2007, 12:42 AM
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Sergeant
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Join Date: Aug 2005
Posts: 286
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: Perpetuality - The 62 Player MegaGame (Signup)
Wow, this is very exciting. I like the nice seeding key.
Thank you to Dr.P for all the work you are doing, and to Velusion for setting this up.
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May 11th, 2007, 12:45 AM
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Sergeant
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Join Date: Apr 2007
Posts: 236
Thanks: 0
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Re: Perpetuality - The 62 Player MegaGame (Signup)
Quote:
DrPraetorious said:
Does anyone else have sailing or a desire to be semi-aquatic?
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Shinuyama would very much like to be near the sea (not so much exactly on the coast - but close by). Our Kappa's don't do so well on dry land.
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May 11th, 2007, 01:03 AM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Perpetuality - The 62 Player MegaGame (Signup)
Here is a simple mod that makes Arcane Nexus non researchable. The mod includes a banner so you don't accidentally turn it on during your normal games. I tested the mod very quickly, feel free to double check and make sure that Arcane Nexus cannot be researched. Enjoy
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BLAH BLAH BLAH BLAH NEXT TURN.
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May 11th, 2007, 02:04 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
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Thanked 3 Times in 2 Posts
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Next steps:
1) Create and upload a pretender (giving it the password you gave me) to the server. Which server you upload it to depends on the age of your nation as per below:
Early Age Nations - upload your pretender to:
IP: 67.66.187.69
Port: 15151
Middle Age Nations - upload your pretender to:
IP: 67.66.187.69
Port: 15152
Late Age Nations - upload your pretender to:
IP: 67.66.187.69
Port: 15153
2) Download the map (if you haven't already) attached the forum thread here:
http://www.shrapnelcommunity.com/thr...rt=&PHPSESSID=
Extract the map (perpetuality.tga) from the zip file and place it in your dominions3/maps folder.
3) I will provide instructions on downloading the required mod soon. You do not need this mod to upload your pretender.
Your pretender MUST be uploaded by Monday the 14th.
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May 11th, 2007, 02:16 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Foodstamp - that seemed to work great! I've integrated it into the custom game mod with a credit to you .
Last call for mods that fix bugs!
Currently the custom mod is based off of Gandalf's Single Age mod and includes the following extras:
*Streamers & Standards v3.1 Mod for Dominions III
*No Arcane Nexus Mod
If anyone else had a tested mod they want to use that fixes known bugs please post a link to it here. By this tomorrow night all changes to the mod will be closed.
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May 11th, 2007, 02:32 AM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Wow, nice work Velusion and DrP. I'm impressed with your organizational skills so far!
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May 11th, 2007, 02:44 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Oh, here's the bless fix if you want it:
Code:
#selectspell "Blessing"
#spec 12632064
#end
#selectspell "Divine Blessing"
#spec 12615680
#end
#selectspell 105
#spec 12632064
#end
#selectspell 109
#spec 12632064
#end
#selectspell 112
#spec 12615680
#end
Fiddling with something about sea starts. Will be ready in a bit.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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