Turn 9 Start
We are back I take it the video idea was not a hit.
We have lost control of the situation in the North I have been trying to get position for a few turns now but tanks appearing from the area of the KV85 are causing issues. Also they have finally stopped charging several units are doing 4 mph or less, to date there hit chance has often been 6-12% I think we have only taken 2 hits.
The Russians have brought all the heavies I think there are 2 x IS-2s left along with a load of SU-152's & a KV-85 has just appeared, I assume it has company.
Ideally I would like to take on the SU-152's in the open as they have a low rate of fire so can probably only manage a couple of shots at best if moving & are pretty inaccurate at range they are not the best armour for infantry to try & tackle. They are a pain though even a near miss can cause heavy suppression and hence reduce my hit chance.
A - 250/11 immobilised the T34 last turn I don't think there are more, we are vacating moving to cross the road & help versus the SUs.
If anyone survives they can try to stop the Russian infantry there when it gets to the road.
Considered moving the MkIV 1 hex towards road but if the artillery shifts slightly it could get clobbered so risking staying & hopefully rally & attack next turn.
B - Artillery should hopefully stop the squads here, not ideal but squads are falling back into arms of AT units (LOS shown) as one of the T-34s has a flamethrower so ranged attack preferred.
Also they are short on AT mines as killed 2 already, a single squad is staying in place for a good assault chance.
J+K - are going first here the squads will have to engage the guard unit & will probably take fire from the T-34 in the process.
L - the squad here will take a look as will the J+K if still capable of moving which is doubtful, tanks will then engage.
M - Squads here will hope to get the IS-2 if it comes through the trees which will probably use their remaining AT mines.
C - The tanks here will engage their targets & now it gets tricky I want 2 to head North but also somehow need to get position to cover the area the KV is at & be aware of the hidden IS-2 nearby.
E - The squad & sniper near here are the only infantry that can take a peak & they have been spotted, the 222AC at D can also risk a look, not ideal but they are cheap.
D - Don't like doing but all 3 in same hex to save smoke panther still has dischargers if okay they can attack the group of SU-152s or whatever else is there.
E - After they draw fire E can attack at closer range but it needs to avoid the two stationary T-34s.
These attacks are likely going to require smoke after or pulling out as the KV is coming, hopefully E can make it to around the red E & squad can smoke which might leave it in a position to target units arriving in the KVs area. That assumes it survives damaged 2 shots if it moves & dischargers are used.
Centre is nearly cleared of armour though there are a lot of routed infantry that may return, artillery has been concentrated here.
No more units have turned up in the South just a few routed squads there to my knowledge. Moving out due to artillery sending a few more North rest will take positions further forward to detect infantry if incoming & let the MGs work.
Writing things down makes you realise a lot of thought goes into a turn its actually far more complex than it first appears not only are you looking at what to do this turn but also the position you will be in later on.
Losses are 5 for 52 most of which must be armour so wondering how much more is to come.