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  #171  
Old September 6th, 2006, 12:53 PM
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Default Re: Silent Seas AAR

"Masters of Forging", yet I see no forge bonus. Maybe they're not as good as the Ulmish smiths. Wow, look at that research. Vanheim must have a decent magic scale.

=$=
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  #172  
Old September 6th, 2006, 02:12 PM

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Default Re: Silent Seas AAR

IIRC, dwarven smiths have never had a forge bonus. I guess the description doesn't say that they make those ancient and powerful artifacts cheaply.
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  #173  
Old September 6th, 2006, 02:59 PM
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Default Re: Silent Seas AAR

Turn 46
Disturbing events: I led a contingent of troops into the inland sea - and suddenly found myself fighting for my life. The province had Triton Knights mounted on Hippocampi, which killed almost all my troops and even dared to attack me!



Yet I proved victorious. Now I have a foothold in the sea I can train an aquatic army to conquer the seas.

This turn also Candragomin and Brahmakunda died from their wounds following the battle of Caelum. The whole nation mourns their loss.

Devasura, Ahana, and Asamati are attacking T'ien Ch'i in the north this turn. I am building a lab in the sea, to call powerful aquatic creatures. Many magic items are being forged, and spells of site-searching are being cast.
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  #174  
Old September 6th, 2006, 03:14 PM

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Default Re: Silent Seas AAR

Well, look on the bright side: those triton knights ought to be able to work wonders for your underwater conquest. Shame about the dead commanders, but it was only to be expected. Good luck against T'ien Ch'i.
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  #175  
Old September 6th, 2006, 03:17 PM
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Default Re: Silent Seas AAR

Those tritons sure look nasty! Good that you managed to conquer them nevertheless.
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  #176  
Old September 6th, 2006, 03:24 PM
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Default Re: Silent Seas AAR

Wow, looks like a close call!
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  #177  
Old September 6th, 2006, 03:51 PM
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Default Re: Silent Seas AAR

yeah, it was a close call. The thing that resulted in me winning in the end were the sharks that I summoned killing off the commander, after which the tritons routed.
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  #178  
Old September 6th, 2006, 05:45 PM

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Default Re: Silent Seas AAR

st.patrik, you are playing against the AIs with the hardest AI settings? Sorry if this was mentioned in the thread already, but I haven't seen it. Also, on the current settings, do you find the AI more challenging then in Doms 2.?

PS. Sorry for going OT.
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  #179  
Old September 6th, 2006, 06:25 PM
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Default Re: Silent Seas AAR

No, I'm not playing on the hardest AI settings. The AI has 5 settings in Dom 3: Easy, Normal, Difficult, Mighty, and Impossible. I chose Difficult, so that it would be a little tougher than normal, but nowhere near as tough as Mighty or Impossible.
I also chose one each of the three AI types: Normal, Aggressive, Defensive. I'm not sure which nations are which (b/c they were random), but I'm guessing T'ien Ch'i is defensive, Caelum was normal, and Vanheim is aggressive - though I could be wrong about this.

I do find the AI to be more challenging than in Dom II. In DomPPP the AI would often have extremely large armies, and often kicked my butt, but in Dom II the AI seemed to avoid large armies (my own theory for why this is that it was trying to avoid having more troops than it could feed (in DomPPP the large AI armies were *always* starving)). In Dom 3 the AI seems to once again have somewhat large armies (for example Vanheim's army that was sieging T'ien Ch'i) and of course now it builds castles, unlike Dom II.

Having said that, I think that I probably could have gone up another notch in difficulty (to Mighty AI) and it would have given me more of a challenge. (on the other hand, things might have turned out differently if I had started next to Vanheim).

I haven't tried a game yet against a bunch of impossible AIs. My guess is that early game would be very hard, mid game would be a challenge, but if you made it to late game you could outwit the AI. but that's just a guess.

sorry - kinda long answer to a short question
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  #180  
Old September 6th, 2006, 06:25 PM
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Default Re: Silent Seas AAR

*edit* - deleted double post
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