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November 20th, 2007, 09:21 PM
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General
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Join Date: Oct 2007
Location: Poland
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Re: An excerpt form Marignon
I think we should congratulate Atlantis, it is probably them that killed Oceania. Fast.
Xietor:
I have read some manuals for R'lyeh and other nations too. Advice was to take Order 3 and some misfortune. I have tried some misfortune in other MP games [blitz ones] after that and I see that it is the worst choice you can do. Order 3 cannot even negate misfortune 1 effects. In 2 other games I lost lab in first turn and got 4 barbarians hordes in 2 turns.
And here I added my mistake caused by lack of knowledge on water nations and indies  I will see what I can do, but Atlantis seems to be really strong. And I am weaker than on turn 1.
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November 20th, 2007, 09:33 PM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
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Re: An excerpt form Marignon
My experience has been that misfortune amplifies negative scales. So I would connect lost lab with misfortune + sloth, barbarian attacks with misfortune + turmoil. There are corresponding bad events for misfortune + death/cold. Not sure if there is for heat and drain.
But if you survive to mid game, the misfortune events are not as big a factor as they are capped at max of 4 per turn.
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November 20th, 2007, 09:59 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: An excerpt form Marignon
I have taken bad scales-2 drain, 3 heat, 3 sloth. I refuse to take even 1 misfortune. With the scale bug you may end up with no order and misfortune. Very deadly in the early game.
Oceania is the 1st casualty of Epic Heroes II. He died a dominion death on turn 6. Atlantis is the suspect in converting the Oceanians to his faith.
Looks like the water is a 2 horse race now. But beware of Agartha, Shinuyama, or MA Ermor if they border the water!
All 3 of those nations can get into the water fairly easily.
Elephants cannot swim, so the water races are free from me!
And hang in there zeldor. With only 2 races in the water, you have a good chance. The Ryleh Epic Hero is quite brutal
when used correctly. Especially good at siege busting.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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November 20th, 2007, 10:05 PM
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Major General
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Join Date: Sep 2006
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Re: An excerpt form Marignon
Quote:
Xietor said:Elephants cannot swim, so the water races are free from me!
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Get a sea kings goblet and take your elephants underwater, they are awesome! I crushed a entire Argathian army once.
Quote:
Zeldor said:Order 3 cannot even negate misfortune 1 effects. In 2 other games I lost lab in first turn and got 4 barbarians hordes in 2 turns
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Order 3, misfortune 3 are a good combo, I have had it loads of times and always done very well. Your just really, really unlucky Zeldor!
Don't ever go to Las Vegas...
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November 20th, 2007, 11:02 PM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
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Re: An excerpt form Marignon
Panjang burps. But Panjang still hungry. Panjang MUST FEED!
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November 20th, 2007, 11:05 PM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
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Re: An excerpt form Marignon
How does dominion killing actually work? I didn't expect it to be so effective so fast - I'm sure Oceania still had 3 provinces with candles at the end of the last turn.
Oh, and a couple of other questions just popped into my mind just then:
1 - When you use items or a special leader to bring land units underwater, do they fight with penalties? i.e. Poor Amphibious? Also, are archers and other ranged units useless underwater?
2 - Units that can regenerate have a lesser chance of receiving battlefield afflictions... but can they also heal afflictions that they have received? Is it similar to recuperation in that respect?
For the record... I had a bunch of independant tritons attack my capital, but i was fortunate enough that my pd killed them off!
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November 20th, 2007, 11:59 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: An excerpt form Marignon
Land units underwater fight at a penalty.
Regeneration does not heal affliction, recuperation does.
It does reduce your chances of getting afflictions.
It is typically a good thing to take high dominion as a water race. You likely had a very high dominion, 9 or 10. Oceania must have had a fairly low dominion 5 or so?
I think units that change shape have a chance of removing afflictions, but I am not certain of the percentage chance they have. Jaguar Warriors for example.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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November 21st, 2007, 02:25 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
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Re: An excerpt form Marignon
All of Marignon takes a momment of silence. They pray for the recently departed Mister Clacky, and that he will find redemption within the great void.
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November 21st, 2007, 05:09 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
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Re: An excerpt form Marignon
Dammit - domain kill. How embarrasing.
Suffice it to say that I didn't have nearly the domain strength that Panjang did, and hadn't hired any Bishop Fish to help out. Both were mistakes I paid for.
Is the Atlantis hero supposed to have any strengths beyond being a competent mage?
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November 21st, 2007, 11:06 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: An excerpt form Marignon
Atlantis Hero has a good summon. The Silver Orang. He also has a Death Touch attack. Similar to life for a life-but can
only be used once per battle.
He also produces 2d gems a turn. Skellies come to him in good numbers.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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