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  #171  
Old March 26th, 2008, 05:29 PM
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Default Re: Lets get this ball rolling.

Quote:
Tuidjy said:
ARGGH! Ok, whoever wished my Orb of Atlantis away, and drowned my Jarl(DD).
Hmm, who is the premium astral nation and interested in defending its borders? I assume it was a rhetorical question, anyway.

Timer was indeed off during easter, but now it's back on!
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  #172  
Old March 26th, 2008, 05:42 PM

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Default Re: Lets get this ball rolling.

Corwin will be taking over (permanently) Fomoria, as i'm going on vacation.
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  #173  
Old March 26th, 2008, 05:47 PM
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Default Re: Lets get this ball rolling.

Then tell him to send me his email address via PM so I can send the turn notification mails to him instead of you.
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  #174  
Old March 26th, 2008, 07:56 PM
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Default Fomoria\'s new ruler

Greetings.

I thought I should post here and introduce myself. I am Corwin, new heir to Fomoria throne.

It looks like I have very big shoes to fill. I will try not to make too much of a mess out of Fomoria nation. I am glad that you are on the long host guys, should make things somewhat easier to manage.

Needless to say I will honor all Fomoria's current pacts and agreements. If any of you guys have any diplomacy, trade or other proposals please send me PMs. Also if anybody feels that there is something about the current situation in the game that I should know, please tell me in PM, I will certainly appreciate any additional info.

Finally since I have never played Fomoria before and since I have huge end-game Empire to become familiar with (and which is currently in peace as far as I can tell), it would be nice if I could get a turn or two of invasion-free time so I could get my stuff together. (this is just a request, you can do whatever you like of course)
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  #175  
Old March 27th, 2008, 12:35 AM
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Default Re: Fomoria\'s new ruler

FWIW, I did not wish for the orb of atlantis. If I were going to wish for an artifact, I'd wish for something good
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  #176  
Old March 28th, 2008, 04:36 AM
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Default Re: Fomoria\'s new ruler

I just read this thread from beginning to end, and here is the impression I am
left with:

Mists of Deception + Battlefield Enchantment + Retreat is NOT allowed. Battlefield
Enchantment + Retreat is allowed, but ONLY if you retreat on the sixth turn.

Did I get it right?
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  #177  
Old March 28th, 2008, 05:35 AM

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Default Re: Fomoria\'s new ruler

Mists of Deception + Battlefield Enchantment + Retreat on the sixth turn should be allowed, as there is no way to check if the AI retreated the mage or the mage was scripted to retreat.
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  #178  
Old March 28th, 2008, 08:41 AM
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Default Re: Fomoria\'s new ruler

Quote:
Tuidjy said:
Battlefield Enchantment + Retreat is allowed, but ONLY if you retreat on the sixth turn.
I'd say that this conforms with MP etiquette.

As for Mists of Deception, the heated discussion elsewhere makes it sound like the spell is broken and the only solution is to ban it altogether, but I don't want to ban spells myself.
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  #179  
Old March 28th, 2008, 09:11 AM

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Default Re: Fomoria\'s new ruler

There are only a few of us, and I don't think anyone is at war, so should be easy to come to a consensus. I'll start the ball rolling. Please vote for one of the following.

1. Ban Mists of Deception altogether. No scripting of this spell or use of any artifact that casts this.

2. Ban MoD + any Battlefied Enchantment in combination (MoD can not be used with any kind of BE, whether scripted or from artifact effects or from creature effects).

3. Ban only MoD + any BE + scripted retreat within 5 turns (retreat allowed on 6th turn).

4. No restrictions on MoD.

My vote is for any of the 4 choices, I can work with whatever rule you guys wish to put in place.
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  #180  
Old March 28th, 2008, 12:11 PM
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Default Re: Fomoria\'s new ruler

The problem is that after two days of testing focused on this, I still have
found no way to effectively counter this spell. Once it's cast, either the
caster will be killed or the enemy will rout - the BE only adds casualties
to the loss of the battle. It's as simple as that.

If this was the beginning of the game, I'd say ban it altogether. But now
it may appear that we would be unfairly hurting the two air nations left:
Fomoria and Tir-Na-Nog. But I also think that everyone else can easily
cast it. After all, I have about 10 air domes up. Do the math.

Anyway - my vote is to ban MoD as broadly as possible.
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