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  #171  
Old October 26th, 2008, 02:12 PM

alhorro alhorro is offline
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Default Re: New MA game (PBEM) -- Tigerstripes (in progress)

Imho the only thing we can do — is asking llama to debug the crash and find out it's reason. Otherwise even if we manage to get a new turn without the crash after numerous attempts, we may face the same problem a turn later.
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  #172  
Old October 26th, 2008, 07:40 PM

llamabeast llamabeast is offline
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Default Re: New MA game (PBEM) -- Tigerstripes (in progress)

Hi guys,

Sorry it's taken me a little while to look at this.

Right, the error is:

--
Något gick fel!
dnf: bg area 0
Något gick fel!
dnf: bg area 0
--

Now, I _think_ this bug will be fixed in the next patch. From the progress page:

12th october
* Game could crash due to too many large units on the battlefield, fixed.

I'll post in the beta forum to check that this is a fix for this bug.

Now, assuming it is, you have the choice of waiting for the next patch, or trying to go further back in time by rollbacks, and hoping it'll be avoided next time. I think it is probably caused by a lack of space on the battlefield, in some huge battle. I may be wrong though.

I may forget to check this thread, so PM me if you want me to do anything more.
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  #173  
Old October 26th, 2008, 07:55 PM

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Default Re: New MA game (PBEM) -- Tigerstripes (in progress)

Sooo, this is probably caused by the war between me and Don Pablo then.

So who's up for a not 1, not 2 but 3 turn rollback???
It may be awhile till the next patch, so a rollback may be more reasonable, but than again that wouldn't be fair with me and Eriu seeing that both of us know what the other one's going to do and how to fight the SC (especially mine). This could really upset the balance of war.

I'm good either way, got some other games going on and seeing that Eriu has the upper hand in this war a rollback would suit me better, but I wouldn't want to play like that, and plus I've got something special planned.
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  #174  
Old October 26th, 2008, 08:33 PM

alhorro alhorro is offline
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Default Re: New MA game (PBEM) -- Tigerstripes (in progress)

Thank you Llama.
Btw, I have one squad of ~40 size 4-6 creatures, this squad has been attacked by AI during all the stale turns, and it's been showing strange behaviour every time — only 6 units were doing something in the battle, and the rest just stayed on their position mixed with PD till the end of battle, despite they all are flyers. It's not likely that 40 mid-sized units eq "many large units", but... what if it's the reason?

Anyway, I'd suggest everyone to divide large creatures in the army setup and try hosting (without wasting our time on any other orders). If it goes fine, we can rollback 1-2 turns and try again (with separated units), if not — rollback deeper.
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  #175  
Old November 10th, 2008, 12:09 PM

alhorro alhorro is offline
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Default Re: New MA game (PBEM) -- Tigerstripes (in progress)

So the new patch has been released.
Is anyone still interested in resuming the game?
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  #176  
Old November 10th, 2008, 12:40 PM

llamabeast llamabeast is offline
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Default Re: New MA game (PBEM) -- Tigerstripes (in progress)

Apparently the bug is indeed fixed, JK tested it.
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  #177  
Old November 10th, 2008, 01:46 PM

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Default Re: New MA game (PBEM) -- Tigerstripes (in progress)

Let's roll back set the clock and continue.
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  #178  
Old November 11th, 2008, 10:26 AM

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Default Re: New MA game (PBEM) -- Tigerstripes (in progress)

Roll back to what turn?
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  #179  
Old November 11th, 2008, 12:26 PM

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Default Re: New MA game (PBEM) -- Tigerstripes (in progress)

Any turn is fine for me (:
And iirc llamaserver keeps previous turns so you can host the game immediately without waiting for .2h resending.
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  #180  
Old November 11th, 2008, 12:59 PM

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Default Re: New MA game (PBEM) -- Tigerstripes (in progress)

Best to roll back when the crashing started, I think it was either 88 or 89.
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