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November 23rd, 2008, 06:04 AM
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First Lieutenant
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Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
Thanks: 117
Thanked 57 Times in 45 Posts
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Re: Artifacts Forgery (starting soon)
2 Unoptimized
You've posted too late for me to read this message. So the turn is already hosted, sorry.
2 All
If you ever need postponing turn, I would gladly help you, but please, post your message in advance, and consider the time difference.
I have changed the hosting interval to 72 hours for this week, if you need a further delay - PM me.
Last edited by WingedDog; November 23rd, 2008 at 06:17 AM..
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November 23rd, 2008, 01:16 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Artifacts Forgery (starting soon)
Huh, I start to understand why konming wanted out.
I'd like to inform that Man has breached the NAP - attacked 1 turn after sending NAP3 cancellation notice.
I will make sure he is banned from all games I host. I will also be so evil to announce his treacherous behaviour in every game he joins. It is closed MP community, if he thinks that just breaching a NAP like that will be tolerated, he is mistaken. And I really have no idea what he wanted to acchieve, like that 2 turns would save him?
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November 23rd, 2008, 02:15 PM
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First Lieutenant
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Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
Thanks: 117
Thanked 57 Times in 45 Posts
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Re: Artifacts Forgery (starting soon)
Zeldor
Diplomacy rules, breaking NAPs, treitorous persons list were discussed a lot of times.
Read this: http://forum.shrapnelgames.com/showp...0&postcount=90
And this: http://forum.shrapnelgames.com/showp...&postcount=145
Then read the sticky about cerating games:
http://forum.shrapnelgames.com/showp...44&postcount=1
Specificly:
Quote:
Now, this first post needs to include all the details of the game:
- Age
- Map (if you know yet)
- How often you want the turns to go**
- Number of players (if you have a firm idea)
- Mods (if any)***
- Non-standard settings (graphs off? research on difficult? there are lots and lots of interesting possibilities for different games)
- Victory conditions (if any)
- Diplomacy policy (are treaties considered unbreakable, or is this a Machiavellian world?)
- Which race you want to play (you get first choice)!
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Then read first post with rules on this game.
So Man has discredited himself, but he broke no inhouse rules, since no NAP policy is mentioned.
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November 23rd, 2008, 02:19 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Artifacts Forgery (starting soon)
Exactly. And that's what sticks in online community, especially small one. I still cannot understand why he'd sent a 3-turn notice and attack after 1 turn. Changes almost nothing in that game, but spoil his diplomacy in all future games.
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November 23rd, 2008, 02:25 PM
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First Lieutenant
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Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
Thanks: 117
Thanked 57 Times in 45 Posts
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Re: Artifacts Forgery (starting soon)
Zeldor
There are many people who do not care much for player's reputation.
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November 24th, 2008, 08:39 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Artifacts Forgery (starting soon)
I could use 24h more for that turn. And maybe we should switch to 72h?
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November 24th, 2008, 09:02 AM
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First Lieutenant
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Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
Thanks: 117
Thanked 57 Times in 45 Posts
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Re: Artifacts Forgery (starting soon)
More 24 hours? You mean until Thursday?
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November 24th, 2008, 01:45 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Artifacts Forgery (starting soon)
Oh, I was sure it is hosting tomorrow morning. So no need for delay 
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November 26th, 2008, 05:27 AM
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Sergeant
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Join Date: Jul 2008
Posts: 290
Thanks: 3
Thanked 21 Times in 10 Posts
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Re: Artifacts Forgery (starting soon)
Hey Zeldor
I gave a fair declarement of cancelling the non-aggression pact to your predecessor, but you chose to mind hunt my people down. My Pretender has decided that to be a breach of the NAP and thus you the original betrayer.
You are leading in research and you have two gem-producing globals up and at least you led in provinces. You thought all other players would just stand idle while you are racing towards victory? You had this coming.
You also seem to consider having scouts in another player's lands as breaching a NAP. Aren't you a bit too strict here, mm?
Don't you think you're a bit overreacting to the situation, you are the leading player in the game, shouldn't you be able to remove treacherous pretenders without forum flames?
All this we both are going through is completely pointless.
Last edited by Juffos; November 26th, 2008 at 05:47 AM..
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November 26th, 2008, 01:46 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Artifacts Forgery (starting soon)
Juffos:
You sent a NAP3 warning. You attacked after 1 turn. And the only possible situation when someone of yours could be mind hunted would be if he was in my lands [as I was aiming mind hunts at Jomon raiders]. So you are simply unhonourable person that breaks treaties. So yes, I will keep my word. I just hate people that break treaties for no reason. And yes, I will get so low to remind about your behaviour in every game you join.
You did a mistake, breached a NAP without any reason. You may say sorry, pay reparations, get few turns of peace and we fight fairly after that. Otherwise you know what awaits you. Your choice.
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