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October 22nd, 2009, 11:47 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 2 - Running
I'm going to keep postponing hosting until llama is able to figure out what's going on. I'd rather wait a little longer than risk having the game host with missing turn files (despite what the server says about them all having arrived). With most nations at war a rollback (or debate about a rollback) is just going to cause problems. And in any case, it seems like even if I tried a force host the server might not accept it.
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October 22nd, 2009, 03:41 PM
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First Lieutenant
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Join Date: Jun 2007
Location: Douglasville, Ga
Posts: 604
Thanks: 26
Thanked 20 Times in 10 Posts
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Re: Momentum 2 - Running
I'm wondering if I should try once more to submit the turn with it having said that I sent an invalid turn or what.
I'm guessing I should just leave well enough alone and wait it out though I know the turn I sent was not invalid and I seriously doubt it would help lammaserver any for people to bombard it with more turn files.
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October 22nd, 2009, 03:55 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 2 - Running
I agree; let's wait until we hear from llama that things are ok. At that point we may all want to resubmit our turns. You and Psycho certainly should, maybe AOE as well since though his turn went through I think the server was already having problems at that point. I guess yandav and I can also resubmit just to play it safe.
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October 22nd, 2009, 05:03 PM
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Major
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Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
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Re: Momentum 2 - Running
To be honest, I seen this behavior form the llamaserver before. I'm confident my turn has been received properly.
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October 23rd, 2009, 06:57 AM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Momentum 2 - Running
Heh, now that llamaserver is working again, my internet connection broke. I reported it this morning, so I hope they manage to fix it today, otherwise I won't have internet over the weekend. I can send my turn tomorrow from a friend's computer, if they don't fix it today. I'll post here when my turn is in.
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October 23rd, 2009, 12:11 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 2 - Running
Fair enough, AOE. I think yandav and I are ok as well.
Psycho and Psi, I'll wait for your confirmations that you've resubmitted your turns before forcing hosting.
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October 23rd, 2009, 03:23 PM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Momentum 2 - Running
I sent mine.
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October 24th, 2009, 05:19 AM
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First Lieutenant
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Join Date: Jun 2007
Location: Douglasville, Ga
Posts: 604
Thanks: 26
Thanked 20 Times in 10 Posts
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Re: Momentum 2 - Running
Yeah sorry, I should have posted here last night. I sent in my turn again last night when I got the message that llamaserver was back up and running and I got one single Revised turn received message so it looked good to me.
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October 24th, 2009, 12:41 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 2 - Running
Ok, hosting has been forced and quickhost turned on again.
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October 27th, 2009, 06:42 PM
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Major
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Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
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Re: Momentum 2 - Running
I want the turns to be extended by another 24 hours from now on. I just haven't been putting forth the same effort ever since my life became more hectic this month.
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