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January 16th, 2010, 08:24 AM
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Major
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Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
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Thanked 122 Times in 73 Posts
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Re: Aquamarine EA CBM Game Running
Yes, that would be the right way to do it.
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Voice of ***** and her spicy crew!
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January 18th, 2010, 07:15 AM
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Second Lieutenant
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Join Date: Apr 2007
Posts: 440
Thanks: 16
Thanked 6 Times in 4 Posts
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Re: Aquamarine EA CBM Game Running
I have volunteered to take over the position as the DARK LORD OF R'LYEH. Dark, because it's pretty damn dark down here in the depths!
So... Let's see what I can do down here!
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January 18th, 2010, 06:10 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Thanked 45 Times in 35 Posts
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Re: Aquamarine EA CBM Game Running
Whoa whoa !!!!
I was just informed in IRC that Marverni was set to AI without any forewarning of us here. We might need to rollback....
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January 18th, 2010, 07:12 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Thanked 45 Times in 35 Posts
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Re: Aquamarine EA CBM Game Running
Oh ****!! A new turn just generated. I think we might now have lost the ability to get a new player into Marv permanently...
Man what a mess...
I'll send llamabeast an email and see what our options are. I have a feeling we may just have to suffer through it tho at this point.
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January 18th, 2010, 11:59 PM
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Second Lieutenant
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Join Date: Apr 2007
Posts: 440
Thanks: 16
Thanked 6 Times in 4 Posts
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Re: Aquamarine EA CBM Game Running
If it'd be possible to take two turns back, I guess that'd mean one less stale for R'lyeh... So I'd be all for it! The less turns wasted doing nothing the better I'd say.
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January 19th, 2010, 12:48 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 434
Thanks: 16
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Re: Aquamarine EA CBM Game Running
Or five turns back, eliminating all of R'lyeh's stales.
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January 19th, 2010, 02:22 AM
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First Lieutenant
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Join Date: May 2005
Posts: 660
Thanks: 63
Thanked 75 Times in 31 Posts
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Re: Aquamarine EA CBM Game Running
As the new admin I have partial responsibility for the current issue with Marv. So, though I don't like the 2-turn rollback idea personally, I can live with it. However I think the opinion of all (or at least majority) of the participants should be heard. I see why Rlyeh and Ctis are interested in rollbacks; what about others?
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January 19th, 2010, 02:33 AM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Re: Aquamarine EA CBM Game Running
CTis and I have been involved in a bloodbath where we have each lost hundreds of gems in our war and revealed strategic intentions and tactical tricks to each other. Rolling back through this would be a complete mess.
If it were anything less than us losing control of a major player I would object. But as this stands, i think Marv going AI will ruin the game. So I vote for rollback (and a lot of praying that it works!) for the two turns needed to put a human back in for Marv.
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January 19th, 2010, 02:42 AM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Thanked 45 Times in 35 Posts
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Re: Aquamarine EA CBM Game Running
If he went AI two turns ago that means it was even before the Formoria attack on Helheim, wasnt it? Man what a mess...
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January 19th, 2010, 02:52 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Aquamarine EA CBM Game Running
Might be a good idea to get a sub lined up before you roll back. Nothing would be worse than doing a multi-turn rollback to get a sub in, then finding that you can't find a sub.
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