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  #171  
Old April 24th, 2010, 01:57 PM

zegc-ben zegc-ben is offline
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Default Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 16/17.

cross-posting from the Noobs and vets forum :

Here are somethoughts about the best way for communication between the teams and the mercenarys.

I think that there will be times where two teams will want the same thing and the best way to deal with that will with an auction. I think that it would be nice to have open auctions on this forum, with something like one thread for each military operation where the teams will submit there bid. However I see two big problems with that : first it will make it impossible to have the help of the mercenarys for a surprise attack (or there will still be a need for another system) and secondly it will introduce real time in the game since somebody able to bid just after his opponent will have a huge advantage. Another way would be to have closed auctions like those for the in games mercenarys : everybody gives his price without knowong what the others are doing and I select the contracts that I want to do.

I am leaning to the second option since it will be more simple but I am open to any suggestion.

I think we should keep this tread about balance and respond to this post on the other forum but I wanted to draw your attention to this question.
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  #172  
Old April 24th, 2010, 01:58 PM
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Default Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 16/17.

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I actually don't think it should be required, but I view the lack of water as a much bigger issue than lack of elephants.
Well, Chris, I have to agree you're right.
What can be done is:
1) mark some provinces as "fresh water" which will increase the chance of a water site AFAIK.
2) add some random lakes so that neighbouring provinces become coastal.
However, this should be done evenly throughout the map. Not a hard task.
But anyway I have to say that water sites are by far not the rarest in general. From my experience W and D sites are the most common ones even on land (though maybe it comes from "coastal" and "fresh water").
So, while I think it's ok to increase the chance of water sites on this map, I still disagree to give your team even more extra gem income in addition to Pythian. If you are particularly desperate, you may choose to exchange some of your S income to W. I think, Septimius will allow it.
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Finally water has utility in water; which there is none in the game virtually.
I think with your team having access to clams it will not be hard for you to use the water gems.
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It is my opinion that you way overestimate the power of elephants.
No, I don't. I would think twice before using them much with any nation but Caelum, probably. Especially in a game with settings like this. But that's me. I just say that it there's a widely spread opinion that elephants are super cool and they probably are to some degree. As for me, I think, that Arco has better troops than elephants if you can afford non-sloth and so do monkeys, although early expansion with elephants is easy indeed. I also don't consider Machaka a crappy nation but I have absolutely no desire to argue with 99% of the people here who think otherwise.
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Yeah, I'd be ok with them having the Risen Oracle as well.
Me too, but I'm pretty sure Septimius will not allow this because it's non-thematic.
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So we haven't gotten the team members set, so I don't want to commit before discussions with them.
it seems that the game is full at the moment.
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As for site searching other paths.. Sure, we can do that.
However, our pretenders are required to be our primary or secondary paths - and this setup is requiring we take a path that will have way fewer gems.
No, they are not. You may take up to 3 in any school that your pretender doesn't originally come with or that is not your team path. Also, no matter who you choose, your national mages can search 6 of 8 paths anyway. The same applies for our team, for example, and, probably, the others as well

Last edited by ano; April 24th, 2010 at 02:09 PM..
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  #173  
Old April 24th, 2010, 01:59 PM

AlgaeNymph AlgaeNymph is offline
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Default Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 15/17.

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Originally Posted by chrispedersen View Post
Well, if Algae et. are ok with it, I'll captain the usurpers.
That would make my game easier, all I'd have to do is whatever Chris tells me to. ;p
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  #174  
Old April 24th, 2010, 02:06 PM
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Default Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 16/17.

zegc-ben
Frankly speaking, though the mercs theme sounds fun, I see little use for them in a real game aside from asking to forge something your own mages can't forge. Of course, I may be mistaken.
Also, I didn't quite understand where your starting location is going to be..

AlgaeNymph
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That would make my game easier, all I'd have to do is whatever Chris tells me to. ;p
From what I read at the forums Chris is a really good captain not to say the less. Not a compliment just a respect to a formidable foe.
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  #175  
Old April 24th, 2010, 02:18 PM

chrispedersen chrispedersen is offline
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Default Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 16/17.

Of the nations you've mentioned, only rlyeh has easy access to clams....

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I also don't consider Machaka a crappy nation but I have absolutely no desire to argue with 99% of the people here who think otherwise.
You and I think very much alike ano. having map move 3 forest archers and troops is a huge advantage on a map with this much forest. I would happily trade hydras for spiders

My preferences would be more lakes. But I can accept marking about half the sites freshwater This will have the side effect of increasing income.

I don't get about the risen oracle.. he's death and earth isn't he?

see, the way I would have set this up is I would have allowed anyone to add their primary or secondary paths to their pretender.

Any other path would be limited to 3.... And then limit the rainbows as sept did.
Oh well thats a different can of worms.
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  #176  
Old April 24th, 2010, 02:49 PM
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Default Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 16/17.

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Of the nations you've mentioned, only rlyeh has easy access to clams....
Bandars have Rishi who can be N2W1 (without counting those 10%). With a Water Bracelet and a Robe of the Sea, he can forge clams. Not terribly effective but having any amount of N/W combination automatically means you can and should clam.
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I don't get about the risen oracle.. he's death and earth isn't he?
Yes. Actually the more I think of it the more it seems to me that Risen Oracle could be a great compensation of the Children's weaknesses.
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see, the way I would have set this up is I would have allowed anyone to add their primary or secondary paths to their pretender.
I already mentioned it, it seems to me that S9W9 eagles and jags is a too much benefit considering bless options other teams have or, more properly, have not.
Did you try S9W9 tigers, really? They are more than worthy and if I had to play Bandar in this game I would seriously consider this option. And the White Ones, though they are not extremely powerful, are rather cheap and recruitable everywhere. Also, the bless applies to their warlike holy summons, namely Kinnaras and Rudras

p.s. Oh, I should stop advising you for I may regret it later

Last edited by ano; April 24th, 2010 at 02:58 PM..
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  #177  
Old April 24th, 2010, 03:37 PM

chrispedersen chrispedersen is offline
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Default Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 16/17.

I've played double blessed tigers often. They are simply not worth it. Jim Morrison and I had loooooong discussions about it.. he eventually came round to my point of view.

IMO, the only sacred units that are worth it are *cheap*. Rule of thumb 35gp or less, and preferably low fewer than 10 rp.

There's probably an exception or two .. but tiger riders ain't it.

Of course, sacred thugs are a different story
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  #178  
Old April 24th, 2010, 03:41 PM
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Default Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 16/17.

White ones are 23 gp each.
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  #179  
Old April 24th, 2010, 04:07 PM

chrispedersen chrispedersen is offline
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Default Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 16/17.

yep, once again we agree... white riders are ok. The resource requirement is too high to make them top notch.. but otherwise,, not bad.
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  #180  
Old April 24th, 2010, 04:16 PM

chrispedersen chrispedersen is offline
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Default Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 16/17.

I'd like to ask anyone on team usurpers to read back into the archives of team ACHOO to see how I like to run the teams.


Hopefully we'll get the last issues resolved soonish,
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