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  #171  
Old December 15th, 2002, 05:12 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

So now that it has been out for a while... what are your reactions to FQM Deluxe? Any suggestions for future Versions?
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  #172  
Old December 15th, 2002, 09:39 PM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Yes. The same one as always - fix the system names file!!!
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  #173  
Old December 15th, 2002, 10:17 PM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Hey, some joker deleted the first of the double Messages. It wasn't a double post; they were weeks apart.
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  #174  
Old December 15th, 2002, 10:27 PM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Well, no one can say that our spec ops don't ever take the initiative...
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  #175  
Old December 17th, 2002, 02:21 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

So am I to assume that other than the system names file, the mod is absolutely perfect and no one can think of any ways in which to improve it?
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  #176  
Old December 17th, 2002, 02:46 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

I already asked for this, but if you're dying to add new features, add a map type w/ one or two randomly placed ring/sphere worlds.
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Assume you have a 1kg squirrel
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  #177  
Old December 17th, 2002, 02:47 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Hmm... forgot about that. Does that even work?
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  #178  
Old December 17th, 2002, 04:10 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

I know you can make them appear. The tricky part is making them appear in the center of the system.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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  #179  
Old December 17th, 2002, 04:17 AM
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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

Use more of the imagemod pics.
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  #180  
Old December 17th, 2002, 04:35 AM

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Default Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)

"I know you can make them appear. The tricky part is making them appear in the center of the system."

Why is that tricky? Just use the postion entries used for stars..

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