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  #171  
Old March 20th, 2004, 05:11 AM
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Default Re: Updated the FAQ

Click on the Printer Friendly link, do a Print Preview, and see how many pages it would be.
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  #172  
Old March 20th, 2004, 08:25 AM
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Default Re: Updated the FAQ

The Last time I imported into MS Word it was 60+ pages. That was several Versions ago. I'd guess it's 80-90 pages nowadays.

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  #173  
Old March 20th, 2004, 09:41 AM
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Default Re: Updated the FAQ

why print it out when it changes? maybe in six months...
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  #174  
Old March 20th, 2004, 09:50 AM
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Default Re: Updated the FAQ

I need to upadate my copy.

We should also update the Dubvious guide as well. That thing is horribly out dated.
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  #175  
Old March 22nd, 2004, 07:08 PM
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Default Re: Updated the FAQ

I notice that section 3.0 Research lacks these formulae:

Low tech cost: (Level Cost) * Level

Medium tech cost: (Level Cost) * (Level² / 2)
--> except at level 1, where the cost is simply Level Cost.

High tech cost: (Level Cost) * (Level²)
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  #176  
Old March 23rd, 2004, 12:26 AM

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Default Re: Updated the FAQ

The most recent FAQ is 66 pages printed out in MS Word with 1/2" margins.
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  #177  
Old March 23rd, 2004, 02:29 AM
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Default Re: Updated the FAQ

Quote:
I notice that section 3.0 Research lacks these formulae:

Low tech cost: (Level Cost) * Level

Medium tech cost: (Level Cost) * (Level² / 2)
--> except at level 1, where the cost is simply Level Cost.

High tech cost: (Level Cost) * (Level²)
It is located in 1.6.1; I'll cross reference it.


Quote:
The most recent FAQ is 66 pages printed out in MS Word with 1/2" margins.
Odd. I just tried it and mine was 85 pages. Maybe different fonts or point sizes...

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  #178  
Old March 23rd, 2004, 06:38 AM
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Default Re: Updated the FAQ

Ok. Could you also make it explicit that at medium tech costs, level one technologies cost LC, not LC / 2?
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  #179  
Old April 6th, 2004, 01:10 AM
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Default Re: Updated the FAQ

http://www.shrapnelgames.com/cgi-bin...;f=23;t=011427
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  #180  
Old April 16th, 2004, 11:25 PM
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Default Re: Updated the FAQ

Is there any FAQ or info on the best way to set up a TCP/IP game? Either via Internet or LAN?

Thanks,

Kana
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