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  #1791  
Old April 21st, 2008, 04:10 AM
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Default Re: Bug thread

Imminent patch?!

Can't wait to see what happens to the tartarians!
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  #1792  
Old April 21st, 2008, 06:38 AM
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Default Re: Bug thread

Quote:
Argitoth said:
Quote:
Argitoth said:
Skull Standard is not functioning
I equipped skull standards on 5 commanders. I gave battle orders (panic)(panic)(panic)(panic)(panic)Cast Spells. During the battle, all they did was attacked. This was a battle vs a single water queen. No commanders casted panic and there was no indication of panic being casted at all.
Update on this: I tried to get the same commanders to cast Maggots. They all just attacked. The unit I've been using is Mounted Commander, independent unit. Yes, they were empowered with nature to cast Maggots. It seems the bug lies in Mounted Commander independent units.
Read the bloody spell description. It says maggots works against either Demons or Undead (don't remember which), so since you scripted them to cast something that was completely ineffective and they probably found nothing else that they could do with magic, they attacked. There is no bug that I know of with independent Mounted Commanders of any stripe.

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  #1793  
Old April 21st, 2008, 07:11 AM
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Default Re: Bug thread

Quote:
Dedas said:
Thank you so much Edi. Much appreciated.
I've reopened it in the spell section as a potential new issue, with reasoning included, but it is basically just a RFC for evaluation purposes and not a real bug.
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  #1794  
Old April 21st, 2008, 11:36 AM
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Default Re: Bug thread

Quote:
Edi said:It says maggots works against either Demons or Undead (don't remember which)...
Edi, it only works on undead, and yes, I do know that. You don't need the manual to know this, it tells you in the spell description.

I really hope comments like Edi's doesn't cause my bug reports to be ignored.
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  #1795  
Old April 21st, 2008, 11:38 AM

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Default Re: Bug thread

Re: Empowered Mounted Commanders

I'd have to say I'm really surprised they couldn't find anything else to do and so attacked. Don't spell casters with no spells to cast default to stay behind troops?
And they should be able to cast something. Barkskin at least.

Edit:
Assuming you were attacking undead, the original post was about a water queen and the second was not clear, it's likely they weren't in range for Maggots. It's only a range of 20, makes it tricky to use.
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  #1796  
Old April 21st, 2008, 12:19 PM
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Default Re: Bug thread

Quote:
Argitoth said:
Quote:
Edi said:It says maggots works against either Demons or Undead (don't remember which)...
Edi, it only works on undead, and yes, I do know that. You don't need the manual to know this, it tells you in the spell description.

I really hope comments like Edi's doesn't cause my bug reports to be ignored.
I'm going to ignore any incoherent or useless reports. Your first post talks about a water queen. Since you imply your other parameters are the same this time except for empowerment, it is not my problem. If there is indeed some obscure bug there, then report the bug as per the outline in the shortlist. That means including a detailed, accurate description. Vague mumbling that leaves me guessing and requiring telepathy or a crystal ball to find out what you really meant doesn't cut it. It's a waste of time to spend any effort on a vague report.

So, what's the setup? Your forces, enemy forces, distance between them, scripts on your commanders, what battlefield enchantments are in play etc etc and then what goes wrong. That may give me enough information to form some useful conclusions.
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  #1797  
Old April 21st, 2008, 12:28 PM
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Default Re: Bug thread

Quote:
Argitoth said:
Quote:
Argitoth said:
Skull Standard is not functioning
I equipped skull standards on 5 commanders. I gave battle orders (panic)(panic)(panic)(panic)(panic)Cast Spells. During the battle, all they did was attacked. This was a battle vs a single water queen. No commanders casted panic and there was no indication of panic being casted at all.
Update on this: I tried to get the same commanders to cast Maggots. They all just attacked. The unit I've been using is Mounted Commander, independent unit. Yes, they were empowered with nature to cast Maggots. It seems the bug lies in Mounted Commander independent units.
??? Bug in Mounted commander ???
If the mounted commander is empowered or uses an item it is the spell or the item or the spell casting AI that is bugged. Not the commander. He is just a bunch of stats of which move is one and morale another.

If you try to cast panic on an unbreakable unit I would be surprised if the AI didn't override your orders. If there are no other options or targets in range the caster will advance one turn. If your AP is high enough your commander will get close to your target and get whacked.
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  #1798  
Old April 21st, 2008, 01:10 PM
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Default Re: Bug thread

Welp... bah... musta been just my luck to try to do two things that the AI refuses to do under certain circumstances. I think the reason the commanders never casted maggots is because they had to get close to the undead and then got whacked and the rest routed.

Why can't Morale 30 units be routed?
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  #1799  
Old April 21st, 2008, 01:34 PM
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Default Re: Bug thread

They can be, but it is unlikely. 30 is sort of a marker meaning unbreakable, just like 50 menas unbreakable and mindless, and 99 means unbreakable and unroutable and berserking.

I suspect 30 is perceived by the targeting AI as unbreakable.
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  #1800  
Old April 21st, 2008, 01:47 PM
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Default Re: Bug thread

WELP, that settles it. No AI bug, no mounted commander bug.
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