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  #1811  
Old October 13th, 2002, 09:42 AM
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Default Re: Babylon 5 Mod

Val: You have Mail .... Zzzzzz

[ October 13, 2002, 08:55: Message edited by: Nomor ]
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  #1812  
Old October 13th, 2002, 09:33 PM
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Default Re: Babylon 5 Mod

Val: Your b5mod@yahoo.com account is over quota.
Some of my zips have failed?
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  #1813  
Old October 13th, 2002, 11:15 PM
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Default Re: Babylon 5 Mod

Numor,

mine isn't, just e-mail away!!
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  #1814  
Old October 14th, 2002, 04:26 AM
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Default Re: Babylon 5 Mod

What Color scheme (simple one) for the Llort?

Tried my hand with the Brakiri *shudder* can't get the curves right

Got something together for the Gaim and Drazi....

The Hurr, very few models available...so probably only a coupla uniques, rest will be from generic set... Markab have more but again no full set...

[ October 14, 2002, 03:29: Message edited by: pathfinder ]
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  #1815  
Old October 14th, 2002, 07:26 PM
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Default Re: Babylon 5 Mod

Rats...just when things are getting interesting an RCE by the EA....guess I step up to testing and see what the heck Sheridan and crew are up to
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  #1816  
Old October 14th, 2002, 07:43 PM

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Default Re: Babylon 5 Mod

Nomor
Sorry 'bout the mailbox filling up, left for PA on Friday to start moving some stuff back home and only just got back this morning (and straight back to work). I will d/l it all tonight and clean out the box. Between you and PF the box fills pretty quick

Timstone
I saw the E*Mail just before I left on Friday and printed it out to read while stuck in traffic, but the rainstorm kept me awfully busy I did look at it over the weekend, and think I'll be using some of it and adjusting the current costs and values. The whole problem was that originally it was designed totally differently but then not enough power was being generated, so I went back and upped most of the values, though I did some incorrectly. I will fix!

Killer
Sorry, work has had me a little too busy as of late. The really good news though is that we are getting very close to a finished product and will then go Gold.

All
I've got Raider facilities and a bunch of components, they have tested pretty well so far. I am working on the nomadic ships in the Data folder and also the ShagToth and Technomage special facilities for the game as well. Made an adjustment to the settings that makes long range combat a little more viable too.

I have a LOT of stuff in my mailbox, plus doing the once over on the three new races (or is it 4) to get ready to post a new ShipSet update.

Glad y'all like what you see so far and thank you to everyone who has been helping!!! The influx of ideas and graphics have helped to get this mod moving again!
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  #1817  
Old October 14th, 2002, 08:03 PM
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Default Re: Babylon 5 Mod

RCE (I thimk) is due to an escort carrier (damaged by damaging warp point) doing something in a black hole sector (not sure what, RCE locks b4 I can do any thing).

Val: Once ya get that e-mail box thingy clear, ah got that RCE save game to send plus mebbe some more ships . *scratches haid* what race ships have I sent ya so far...me kinda fergits

Found I can kinda do the Minbari (except Sharlin) or at least some of them...

also except for the Avioki (sp?) and related ships I can do some of the Brakiri...and re-did the satellite a bit

I also re-did the Pak'Ma'Ra spacestation/battlestation/starbase model....more like the Ursh'tal'u now

[ October 14, 2002, 22:39: Message edited by: pathfinder ]
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  #1818  
Old October 15th, 2002, 01:04 AM

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Default Re: Babylon 5 Mod

I've got a RCE that I can't track down - what would be the best address to send the save to?
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  #1819  
Old October 15th, 2002, 01:44 AM

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Default Re: Babylon 5 Mod

AGoetz
Post it here or send to b5mod@yahoo.com, though wait a little bit I am just downloading all the data from the box to make room

PF
Raiders, Abbai, Gaim, Pak'ma'ra, Drazi - I think that's it
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  #1820  
Old October 15th, 2002, 02:37 AM

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Default Re: Babylon 5 Mod

Will do when I get home - so no rush on emptying that mail box.
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