.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEIV

Reply
 
Thread Tools Display Modes
  #1831  
Old January 11th, 2005, 08:52 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
rdouglass said:
1. Save mid-turn games.
this has been a feature of se4 since the final patch was released.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #1832  
Old January 11th, 2005, 11:20 PM
Shadow1980's Avatar

Shadow1980 Shadow1980 is offline
Private
 
Join Date: Jan 2005
Posts: 24
Thanks: 0
Thanked 0 Times in 0 Posts
Shadow1980 is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Kana said:
Ability to have a guard or escort function/option, in the strategies and mainscreen. So that a certain ship, or unit can follow or guard a another ship or unit.

Kana
I like that idea. Currently I add ships to my "attack fleet" and remove them when we arrive at the destination I sent them to.
A simple "Guard" option would indeed be better.

Additional request:
In human vs human games better ability to enter a battle *together* rather then both attacking something and one battling it out with the enemy and leaving the other out of it.
__________________
The surest sign that intelligent life exists in the universe is that none of it has tried to contact us.
Reply With Quote
  #1833  
Old January 11th, 2005, 11:34 PM
Shadow1980's Avatar

Shadow1980 Shadow1980 is offline
Private
 
Join Date: Jan 2005
Posts: 24
Thanks: 0
Thanked 0 Times in 0 Posts
Shadow1980 is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

* the option to control battles yourself instead of the computer doing it in multiplayer games.
Note *OPTION* as this should only be available in TCP/IP games as it would be FAR to slow in any other form
(Note this would require the TCP/IP option to be further developed and improved for stability in order for this to work correctly)
One majorly fun part of Moo2 was doing battles yourself :-)

On a sidenote: PLEASE NO REAL TIME BATTLES!!!
I am a *huge* master of orion fan but threw moo3 into the trashbarrel. Didn't like it at all. Of course real time is mostly for the thrill and eye candy so a much better compromise between real time and turn based would be the Birth of the Federation method. All sides issue orders to their ships, press "done" and the orders are executed in real time that turn. Then the combat paused, and allows players to issue the next orders, etc.
Of course if you dont get to control your units at all during battle proper real time is the way to go. Or at least an option tio "play" the battle without having to press next turn every single turn. Add a "pause" and "stop" button to this which u can press at all time and voila, a great working system
__________________
The surest sign that intelligent life exists in the universe is that none of it has tried to contact us.
Reply With Quote
  #1834  
Old January 12th, 2005, 05:26 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Shadow1980 said:
On a sidenote: PLEASE NO REAL TIME BATTLES!!!
I am a *huge* master of orion fan but threw moo3 into the trashbarrel. Didn't like it at all. Of course real time is mostly for the thrill and eye candy so a much better compromise between real time and turn based would be the Birth of the Federation method. All sides issue orders to their ships, press "done" and the orders are executed in real time that turn. Then the combat paused, and allows players to issue the next orders, etc.
Of course if you dont get to control your units at all during battle proper real time is the way to go. Or at least an option tio "play" the battle without having to press next turn every single turn. Add a "pause" and "stop" button to this which u can press at all time and voila, a great working system
Or realism and play balance... those are major advantages to real time combat. None of the absurdity of one side firing first, or the tediousness of watching each ship or weapon from each side firing, one at a time... There are a few turn based models that can approach real time in terms of balance, but they tend to be tedious and complicated in execution.

Most likely, SE5 will have the ability to pause the combat and issue orders while paused, so single player battles will be at whatever pace you want them to be. No possible problems here. Multiplayer PBEM games will never have you controlling the battle, so it doesn't matter from the player's perspective how the AI executes the combat (in terms of real time or turn based). TCP/IP probably won't have player-controlled battles simply because this would really screw over games with more than 2 players, or even 2 player games when combat with the AI occurs. Hot seat games could have player controlled combat, but there at least you are physically present to whap your friends when they are taking too long in any case... A simple auto-execute X seconds of combat then force pause with turn-based like phases of each player issuing orders will eliminate any problems with hotseat real time combat. It will make the combat function like the best of turn based systems, only better, because there will be no limitations of turn based combat on play balance at all.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #1835  
Old January 12th, 2005, 03:55 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Have component and facility pics specified by *name*, like the event pics and sound FX, not by number. Also, get rid of the "Components.bmp" and "Facility.bmp" for the minis and just generate the minis on the fly by shrinking the portraits. This will save much space on imagemod patches, because then you don't have to download the entire Components.bmp again every time you want to update the imagemod!

Also, if the shipsets are stored each in their own directory, don't require the race name to come before each of the file names! It's already in the directory name!

Actually, what would also help is something like this - in place of the limit of 1 alternate pic per vehicle size, allow any number:

Name := Light Scout
...
Picture List := LightScout, ScoutLight, Scout, Escort
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #1836  
Old January 14th, 2005, 12:55 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

I have an idea for a new component, a required component, that every ship and base must have. A power component is a logical component to have. Normally that would fall to the engines, but as we all know when engines are knocked out the ship weapons can still fire. By having a power component, or reactor that powers all components on a ship, if it is knocked out, then the ship is for all puposes dead in space.

Make it increadibly strong, say shielded.

Shields, Life Support, engines, etc can all be powered by a reactor.

You can even have a weapon that targets reactors specifically. Thus giving way to a new compents that Shields reactors, or better reactors that are 50/50 amune to such weapons.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #1837  
Old January 14th, 2005, 02:13 AM
Mayday's Avatar

Mayday Mayday is offline
Private
 
Join Date: Nov 2004
Posts: 27
Thanks: 0
Thanked 0 Times in 0 Posts
Mayday is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Here's a funky idea, how about a component that, when activated over a warp-point, will change it to being distorted, or back again? Cheaper that building a bunch of mines, and rather damaging to a big fleet trying to get through. You could, of course, have a minefield as well, but because the number of ships getting through would be reduced, the minefield would be exhausted less speedily.
Reply With Quote
  #1838  
Old January 14th, 2005, 02:25 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Mayday said:
Here's a funky idea, how about a component that, when activated over a warp-point, will change it to being distorted, or back again? Cheaper that building a bunch of mines, and rather damaging to a big fleet trying to get through. You could, of course, have a minefield as well, but because the number of ships getting through would be reduced, the minefield would be exhausted less speedily.
Warp Point destabalizer. LOL interesting idea.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #1839  
Old January 14th, 2005, 07:05 AM
Timstone's Avatar

Timstone Timstone is offline
Brigadier General
 
Join Date: Jun 2002
Location: Kleigat Pampercity
Posts: 1,804
Thanks: 5
Thanked 2 Times in 2 Posts
Timstone is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Remember Ascendancy?
I was making a mod of it, but becasue of the limitations and timecontraints I stopped.
In Ascendacy there are very interesting ideas, the Lane Destabilizer is one of them.
When SE V comes along, I plan to continue the Ascendacy Mod.
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2

Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
Reply With Quote
  #1840  
Old January 14th, 2005, 08:24 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

I never played the game. Hell I didn't even find out about Stars and SE III until 2000. I missed out horribly.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:54 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.