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April 28th, 2008, 02:50 AM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
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Re: Bug / Wishlist
I'm not sure what kind of wrestling you're watching, but a body slam definitely requires two arms to effect.
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April 28th, 2008, 03:17 AM
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Sergeant
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Join Date: Dec 2003
Location: New York City
Posts: 340
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Bug / Wishlist
I believe Agrajag meant running into someone with your body, not picking someone up and slamming them down.
This may not be effective using a human, but we're talking about something with no legs or head,... an earth elemental maybe? Wouldn't really come up too often.
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April 28th, 2008, 04:41 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: Bug / Wishlist
Quote:
Renojustin said:
I'm not sure what kind of wrestling you're watching
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I don't watch wrestling.
Quote:
Saulot said:
I believe Agrajag meant running into someone with your body, not picking someone up and slamming them down.
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Yep, you slam into someone with your body
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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April 28th, 2008, 05:53 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Bug / Wishlist
Just noticed... Seems like a bug.
Sun priests of Late Mictlan have names not specific to the nation (e.g. Xocotl, Amimitl etc) but the standard commander names (Ptago, Onbec etc.)
Seems a bit strange when looking at commander screen))
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April 28th, 2008, 05:54 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Bug / Wishlist
Thanks! They have wrong nametype, I'll bring that up on the beta forum so it might get fixed without needing to wait for the next patch.
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April 28th, 2008, 10:14 AM
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Sergeant
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Join Date: Dec 2006
Location: Australia
Posts: 202
Thanks: 98
Thanked 1 Time in 1 Post
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Re: Bug / Wishlist
Units with forest survival can go through mountain provinces without hindrance as long as there is a forest also in the province.
Looks like it just assumes mixed mountain/forest provinces are forest provinces for movement as well as for castle building.
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April 28th, 2008, 10:15 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Modding Comments - Odditities
Perhaps this is well known; or perhaps I'm doing something wrong however:
if you make 30, 10% chances of getting any magic path you consistently get *3* magic pics. The paths are random - but it looks like all 30 10% paths just get compiled.
I was trying an extreme example I wanted to get some instances where you'd get 3 magic or 2 or 5. Comments?
Also, all priests have to be holy. Doesn't seem to be any reason for it, and thematically I wanted to create people that knew the word of god, and preached the word of god - but weren't holy.
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April 28th, 2008, 04:37 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Modding Comments - Odditities
Reay: That is consistent with observed behavior and does not seem to be a bug. The fort built in a province is always the type for the terrain with the lowest terrain mask (forest, mountain, waste, farm, swamp, in that order IIRC). The movement behavior was unknown to me, but it is a logical continuation of checking movement against terrain and matching the first one. This would mean that mountain survival would allow passing a mountain/swamp terrain mix unhindered.
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April 29th, 2008, 01:32 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Modding Comments - Odditities
Why there is nothing about Old Age affecting Undead on the short list?
Undead unit can suffer from Decay spell, gain many years for free and a lot of diseases. Old undead also gets bigger spellcasting encumbrance, lowered attack, strength etc.
And you can get really huge amount of afflictions on tartarian when you get hit with decay, even around 6-10 in one battle.
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April 29th, 2008, 02:44 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Modding Comments - Odditities
Perhaps because if it was reported, it was done somewhere around page 10 or otherwise early in the bug thread or it was not reported at all or I may have missed it in other threads? I'm not infallible and sometimes I miss things.
I've got my hands full with that thing and I also have a life outside these forums even if it sometimes looks like I'm on here all the time.
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