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  #1861  
Old March 18th, 2006, 02:30 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Server Online.

Today's Random: [100d20] -> [8,10,10,17,15,18,6,8,19,19,9,9,6,20,11,5,8,5,14,16 ,18,16,
17,13,3,5,13,9,6,2,5,9,7,4,14,12,9,9,1,10,5,19,17, 8,5,20,16,8,10,16,17,20,7,10,19,9,3,
3,9,16,15,16,14,6,8,6,10,7,10,12,2,6,16,1,5,19,13, 12,11,18,8,17,17,7,14,2,9,13,2,17,
13,13,13,17,19,5,1,11,5,8] = (1070)
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  #1862  
Old March 18th, 2006, 09:11 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Server closed. One CR 20 Pit Fiend captured, chatted with, helped by the (now deceased) frontier trader. The Ice Devil, as a Summon during combat, doesn't count.

Let's see... Rilyrr's 16th, Kaylin's 16th, everyone else 17th?

One vote cast, for Jason, 1000 bonus XP

Jason: 3550
Rilyrr: 3200
Kibin: 2550
Eldon: 2550
Elorin: 2550
Kaylin (1/2 xp for no player): 1600

Log Attached; oh, and who roleplayed best this week?
Edit: Rilyrr's 16th, oops.
Attached Files
File Type: zip 412244-OpenRPGLog-2006-03-18.zip (39.2 KB, 91 views)
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  #1863  
Old March 18th, 2006, 09:26 PM
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Default Re: OT: Narf has gone looney and wants to GM.

A couple of GM goofs....

Holy damage does lethal damage, because it's an energy attack and thus bypasses damage resistance, and since it's a good effect, it bypasses the regeneration and does lethal damage.

The posion that kiled the frontier trader should have taken a minute to be lethal. The immediate effects of it was 1d6 constitution damage, the secondary damage which goes into effect a minute later is death.

EDIT: We're also all immune to posion, so it was kind of useless to make a fortitude save except for the disease. And the disease is pointless, as eating Hero's Feast cures all diseases. And I keep forgetting to add the +1 bonus to attack rolls and will saves...

EDIT EDIT: And my breath weapon penetrates all damage resistance, because it's a supernatural effect. Hmmm...

EDIT EDIT EDIT: Out of curiosity, do you have any type of instant messaging client that you use, such as AIM or MSN messenger?
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  #1864  
Old March 18th, 2006, 09:44 PM
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Default Re: OT: Narf has gone looney and wants to GM.

He was killed by a poison's secondary effect? Yeah, he'd definitely still be alive, then. Secondary effects from poison have a 1 minute delay, 10 rounds, more than enough time for us to have finished the summoned monster, noticed the trader's poisoned state (with prompting from him, probably), and cured it. If he's a druid, he could probably have neutralized it himself in that time, anyway.

Holy does not bypass the Pit Fiend's regen because the extra damage is added as weapon damage, which requires that it also be silver to bypass the regen. Against the Ice Devil, silver is not needed so the good alignment effect of Holy is sufficient.
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  #1865  
Old March 18th, 2006, 10:01 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Notice the holy description. Moderate evocation [good], which means it's a GOOD EFFECT. Thus, it should bypass regeneration. It also uses Holy Smite, which is a good effect...

EDIT: Which probally doesn't bypass the damage reduction. Just the regeneration. Hmmmm.
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  #1866  
Old March 18th, 2006, 10:46 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Quote:
NullAshton said:
A couple of GM goofs....

Holy damage does lethal damage, because it's an energy attack and thus bypasses damage resistance, and since it's a good effect, it bypasses the regeneration and does lethal damage.

Not quite;
Quote:
SRD, Magic Items, Weapons and ArmorHoly: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against all of evil alignment. It bestows one negative level on any evil creature attempting to wield it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells) while the weapon is wielded. Bows, crossbows, and slings so crafted bestow the holy power upon their ammunition.

Moderate evocation [good]; CL 7th; Craft Magic Arms and Armor, holy smite, creator must be good; Price +2 bonus.
No mention of energy damage.

Quote:
NullAshton said:
The posion that kiled the frontier trader should have taken a minute to be lethal. The immediate effects of it was 1d6 constitution damage, the secondary damage which goes into effect a minute later is death.

No; he got poisoned twice, and ran out of Con (bad rolls - a 6 and a 5, assigned him a mere 10); it's damage, so stacks.
Quote:
NullAshton said:
EDIT: We're also all immune to posion, so it was kind of useless to make a fortitude save except for the disease. And the disease is pointless, as eating Hero's Feast cures all diseases. And I keep forgetting to add the +1 bonus to attack rolls and will saves...

The Fort saves were for the numbing cold slow on blue, not red's poison and disease.
Quote:
NullAshton said:
EDIT EDIT: And my breath weapon penetrates all damage resistance, because it's a supernatural effect. Hmmm...

Not, however, Energy Resistance (Cold), which he had a few points in.
Quote:
NullAshton said:
EDIT EDIT EDIT: Out of curiosity, do you have any type of instant messaging client that you use, such as AIM or MSN messenger?
Not that I use, now.
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  #1867  
Old March 18th, 2006, 10:54 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Quote:
NullAshton said:
Notice the holy description. Moderate evocation [good], which means it's a GOOD EFFECT. Thus, it should bypass regeneration. It also uses Holy Smite, which is a good effect...

EDIT: Which probally doesn't bypass the damage reduction. Just the regeneration. Hmmmm.
That's what it shows up as under Detect Magic, not what it does.

"Regeneration (Ex): A pit fiend takes normal damage from good-aligned silvered weapons, and from spells or effects with the good descriptor."

Compare to an Ice Devil's: "Regeneration (Ex): An ice devil takes normal damage from good-aligned weapons and from spells or effects with the good descriptor."

And a Chain Devil's: "Regeneration (Ex): Chain devils take normal damage from silvered weapons, good-aligned weapons, and spells or effects with the good descriptor."

Holy makes the weapon good-aligned, and adds damage vs. Evil critters. Unless it's both good-aligned and silver, however, it doesn't get through the Pit Fiend's, unless it's a spell or similar effect; a Holy Smite spell would get past, but the weapon effect Holy merely aligns the weapon and increases base damage. Unless it's also Silver, it's not killing the Pit Fiend.
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  #1868  
Old March 18th, 2006, 11:15 PM

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Default Re: OT: Narf has gone looney and wants to GM.

sorry, forgot to mention it earlier but I got enough xp to level so I get 3200 xp?
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  #1869  
Old March 18th, 2006, 11:33 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Hmmmm. Okay, maybe I was reading a little too into it. My breath weapon would still be good to bypass many creatures damage resistances, however, I need to remember that.
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  #1870  
Old March 19th, 2006, 12:02 AM
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Default Re: OT: Narf has gone looney and wants to GM.

Quote:
Poiuy said:
sorry, forgot to mention it earlier but I got enough xp to level so I get 3200 xp?
Yep, I'll go back and edit in a moment.

And yes, it's Su, so it works in making, say, a Stone Golem chill out.
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