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  #1881  
Old May 8th, 2008, 03:28 AM

chrispedersen chrispedersen is offline
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Default Blue Dragon

Alternate shape is listed as Frost father - yet does not have frost father's chill, nor cold power. (does have his cold resistance).

Bug?
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  #1882  
Old May 8th, 2008, 06:47 AM
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Default Re: Blue Dragon

Quote:
chrispedersen said:
Alternate shape is listed as Frost father - yet does not have frost father's chill, nor cold power. (does have his cold resistance).

Bug?
Check the DB. There are two frost fathers, one for the rainbow mage, one for the alternate dragon shape. Read the bloody instructions in the shortlist thread on how to report bugs and check the bloody monster ID numbers.
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  #1883  
Old May 8th, 2008, 06:55 AM
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Default Re: Blue Dragon

Edi, could you please put the bug with summoning multiple Djinns into the shortlist. Actually, if I didn't test it, it would cost me much in my current game.
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  #1884  
Old May 8th, 2008, 09:44 AM
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Default Re: Blue Dragon

I'll add that. I've got a lot of stuff going on, so the shortlist may not always be immediately updated. That one is going to have to wait for the next patch anyway.
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  #1885  
Old May 8th, 2008, 04:27 PM
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Default Re: Blue Dragon

Another bug. With the global Sea of Ice up, troops can still move from one water province to another through land one (meaning they need to go out of the water and then in again)
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  #1886  
Old May 8th, 2008, 04:56 PM

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Default Re: Blue Dragon

Read the whole damn thing prior to asking Edi.

A simple no would have been faster on your part. Look, the fact of the matter is.. is there are HUNDREDS of bugs. It is not fast, nor easy to determine what is a bug, and what isn't.

Because you have an encyclopedic knowledge of issues, you may not assume everyone does. You may reasonably assume a reasonable effort. Which I made.

Toleration of idiocy (newbs) attempting to be helpful *is* one of the reqs of the job.

And even though ya bit my head off - thanks for doing the job.
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  #1887  
Old May 8th, 2008, 05:14 PM
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Default Re: Blue Dragon

Quote:
chrispedersen said:
Read the whole damn thing prior to asking Edi.

A simple no would have been faster on your part. Look, the fact of the matter is.. is there are HUNDREDS of bugs. It is not fast, nor easy to determine what is a bug, and what isn't.

And even though ya bit my head off - thanks for doing the job.
I think the problem was not giving the unit ID (267) of the human form, not duplicate reporting or reporting something that isn't a bug.
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  #1888  
Old May 8th, 2008, 07:00 PM
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Default Re: Blue Dragon

Quote:
ano said:
Another bug. With the global Sea of Ice up, troops can still move from one water province to another through land one (meaning they need to go out of the water and then in again)
Thanks. It was already known the AI is not affected, but this behavior is new.

Quote:
chrispedersen said:
Read the whole damn thing prior to asking Edi.

A simple no would have been faster on your part. Look, the fact of the matter is.. is there are HUNDREDS of bugs. It is not fast, nor easy to determine what is a bug, and what isn't.

Because you have an encyclopedic knowledge of issues, you may not assume everyone does. You may reasonably assume a reasonable effort. Which I made.

Toleration of idiocy (newbs) attempting to be helpful *is* one of the reqs of the job.

And even though ya bit my head off - thanks for doing the job.
Endo is correct in what he says. I don't assume everyone knows the shortlist or the DB by heart. No way they really can. But the instructions on reporting monster bugs clearly say you should include the monster ID numbers and tells you how to check them. In case you have two differing frost fathers, this would mean you check both their numbers. And that simple check would have revealed to you that you are dealing with different monsters. I tried to make the instructions as precise as possible to avoid unnecessary reports.

That said, sorry about the harshness. Have had a lot to deal with lately, though that is not exactly an acceptable reason. You were right to rebuke me.
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  #1889  
Old May 8th, 2008, 11:21 PM
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Default possible bug with Mandaha and Bone Armor

Monster number 1748, Armor number 51

Neither fatigue aura nor Soul Vortex effect seem to be working when I have the Mandaha equipped with Bone Armor.
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And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...

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  #1890  
Old May 9th, 2008, 03:18 AM
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Default Re: possible bug with Mandaha and Bone Armor

Quote:
Reverend Zombie said:
Monster number 1748, Armor number 51

Neither fatigue aura nor Soul Vortex effect seem to be working when I have the Mandaha equipped with Bone Armor.
Will add to the list. There is already a bug that wearing a spirit helmet cancels out soul vortex, so this could be due to interference from mandaha's ability to autocast darkness at the beginning of battle and the bone armor autocasting soul cortex for him. I don't know, but it bears investigating.
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